Kelly

Kelly rc1b-repack

- Map
- Fixed issue with bots getting stuck on displacements in spawn
- Changed sound of ufo​
- Expert Mission
- Wave 2: Increased spawning speed for soldier squads
- Wave 4: Increased spawn rate for support
- Increased recharge rate on jarate snipers​
- Map
- Moved spawn point that bots got stuck on
- Adjusted clipping around some fences​
- Expert Mission
- Wave 2: Increased time between spawning soldier squads; spawned giant heavies sooner
- Wave 4: Increased tank hp from 26000 to 27000
- Wave 5: Added more scouts, giant heavies, and parachute soldiers
- Wave 6: Moved crit scouts to support
- Wave 7: Increased boss health from 45000 to 50000​
- Map
- Fixed issue with bots getting stuck in ufo​
- Normal Mission
- Increased spawn rate of bots​
- Expert Mission
- Increased overall pay by 100 credits
- Rearranged the order of wave spawns in wave 2
- Increased amount of support on wave 4​
- Map
- Added more cover around the hatch area
- Fixed ufo getting stuck under bots when rising up
- Added map menu photos​
- Advanced mission
- Changed difficulty back to expert
- Increased damage on psychic heavies
- Changed support on wave 4 from psychic heavy to pyro
- Removed push behavior from certain bots in various waves
- Increased sniper spawn cooldown time​
- Map
- Optimization pass and propfade
- Added additional effects and details
- Adjusted soundscape boundaries
- Fixed issues with unintentional navmesh connections​
- Expert Mission
- Reclassified mission as Advanced
- Buffed weaker waves and adjusted timing
- Fixed syntax error causing spy mission to be active every wave​
- Map
- Initial artpass and optimization
- Connected both spawn rooms into a single room
- Rearranged sniper hint locations​
- Normal Mission
- Reduced spawn rate of support across all waves​
- Map
- Blocked sightline on right side around barn
- Blocked off areas underneath ramps to prevent bots from getting stuck
- Increased amount of ammo pickup on upper level of barn​
- Nerfed most waves in Normal Mission
- Buffed most waves in Expert Mission
- Map
- Fixed issue where players (snipers) could stand atop a post on the barn where spies are unable to reach
- Added cover on either side of health and ammo in the pit near hatch
- Banned sniper bots from having a little pow wow literally three feet from their spawn
- Added func_nav_avoid near those windows at that one place​
- Normal Mission
- Lengthened time between tank spawns on final wave​
- Expert Mission
- Added custom icons for Psychic Heavies and Bison Soldiers
- Wave 6: Reduced number of giant deflector and giant soldier bots, added giant medics for the giant soldiers
- Wave 7: Decreased delay before spawning for support during final boss and slightly buffed final boss health​
- Map
- Added an entrance into the barn from the left side and fixed wonky ramp
- Added more cover to the upper level of the barn along with some ammo
- Added more cover around the hatch and removed some in other areas
- Added more ammo around the left side of the hatch
- Added shutter door to forward upgrade station​
- Normal Mission
- Severely nerfed number and spawn rate of robots
- Increased payout to around $600 per wave​
- Expert Mission
- Lowered spawn rate and adjusted spawn timing on various waves
- Removed skates from Psychic Heavies' feet
- Lowered amount of support on wave 4
- Lowered amount of support on final wave and nerfed health of final boss​