MVM Kelly rc1b-repack

Mvm map for Mappers vs Machines contest

  1. Mikroscopic

    aa Mikroscopic

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    Kelly - Mvm map for Mappers vs Machines contest

    I'm too tired to write a desc
     
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  2. Mikroscopic

    aa Mikroscopic

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    - Lowered height of overlooking platform near robot spawn
    - Added additional health and ammo near robot spawn
    - Added additional lighting around the map
    - Added popfile for normal difficulty

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  3. Infomaniac

    Infomaniac L6: Sharp Member

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    This may sound odd, but, why is Red defending a random Farmhouse in Kentucky? Is there something significant/important about it?
     
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  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I imagine that will probably something that will be addressed in detailing
     
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  5. Infomaniac

    Infomaniac L6: Sharp Member

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    Oh, well, I guess we'll have to see...
     
  6. TyeZenneth

    TyeZenneth L6: Sharp Member

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  7. Mikroscopic

    aa Mikroscopic

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  8. Infomaniac

    Infomaniac L6: Sharp Member

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    What's next? A TF2 Map based on the Waco Siege? I'm sorry if that sounded insensitive.
     
  9. Mikroscopic

    aa Mikroscopic

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    cp_davidian when
     
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  10. TyeZenneth

    TyeZenneth L6: Sharp Member

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    TBF, my idea was for the Mercs vs Aliens contest, and would have basically been Probed but with cute lil goblins instead of laser spiders.
     
  11. Mikroscopic

    aa Mikroscopic

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    Map
    - Removed mvm_decoy
    - Added additional health and ammo
    - Added forward upgrade station
    Popfile
    - Increased number and variety of bots
    - Changed color of bot ears to olive green

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  12. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    You son of a gun, you heard my rant in the demo didn't you. So many signs.
     
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  13. Mikroscopic

    aa Mikroscopic

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  14. Mikroscopic

    aa Mikroscopic

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    Positive Ratings:
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    Map
    - 20% less mvm_coaltown
    - Expanded bot spawn area
    - Added two more bot spawns
    - Adjusted placement of health / ammo
    - Planted grass
    Popfile
    - Decreased amount of credits distributed each round
    - Added more difficult bots / decreased amount of "bot spam" in waves

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  15. Asd417

    aa Asd417 L1: Registered

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    Are those screenshots from a5?
    If that's so, I see distinct lack of height variety and cover especially at the front where the car is parked. That might not be so friendly to scout.
     
  16. Mikroscopic

    aa Mikroscopic

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    Well people were complaining that there was too much of a height advantage for red team at the robot's spawn.
     
  17. Asd417

    aa Asd417 L1: Registered

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    I meant at the very beginning where there's only one truck. The barn is too high up and I can see that
     
  18. Mikroscopic

    aa Mikroscopic

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    - Map
    - Added an entrance into the barn from the left side and fixed wonky ramp
    - Added more cover to the upper level of the barn along with some ammo
    - Added more cover around the hatch and removed some in other areas
    - Added more ammo around the left side of the hatch
    - Added shutter door to forward upgrade station​
    - Normal Mission
    - Severely nerfed number and spawn rate of robots
    - Increased payout to around $600 per wave​
    - Expert Mission
    - Lowered spawn rate and adjusted spawn timing on various waves
    - Removed skates from Psychic Heavies' feet
    - Lowered amount of support on wave 4
    - Lowered amount of support on final wave and nerfed health of final boss​

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  19. Mikroscopic

    aa Mikroscopic

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    Positive Ratings:
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    - Map
    - Fixed issue where players (snipers) could stand atop a post on the barn where spies are unable to reach
    - Added cover on either side of health and ammo in the pit near hatch
    - Banned sniper bots from having a little pow wow literally three feet from their spawn
    - Added func_nav_avoid near those windows at that one place​
    - Normal Mission
    - Lengthened time between tank spawns on final wave​
    - Expert Mission
    - Added custom icons for Psychic Heavies and Bison Soldiers
    - Wave 6: Reduced number of giant deflector and giant soldier bots, added giant medics for the giant soldiers
    - Wave 7: Decreased delay before spawning for support during final boss and slightly buffed final boss health​

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  20. Mikroscopic

    aa Mikroscopic

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    - Map
    - Blocked sightline on right side around barn
    - Blocked off areas underneath ramps to prevent bots from getting stuck
    - Increased amount of ammo pickup on upper level of barn​
    - Nerfed most waves in Normal Mission
    - Buffed most waves in Expert Mission

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