Karat

Karat a4a

- Changed upper mid to be more choky
- Moved mid spawn to the other side, making it less spawncampable and providing better options for the respawned players to reach B
- Added sign to water connector under B. Also, coming from C, the exit towards A is now better hidden to promote players moving to B
- Func_detail-ified the mid dish. Not yet relevant as I'm running fast vvis
- Camera at red's A was assigned to team blu, fixed that
- Under A: moved hidden ammo to water surface
- Added a ring around the mid dish to allow players to walk onto the point
I completely forgot about the custom ground texture.
Forgot to repack and compress