Jungle Airfield

Jungle Airfield a7d

-fixed the void next to blu spawn
-added another route from B to B-C connector that bypasses courtyard
-widened and adjusted blu's highground on B
-added an addition window to B from blu's aforementioned high ground
The Elder Scrolls III: Morrowind
-reduced C cap time to 12 seconds
-A now properly adds time when capped
-removed an unnecessary wall in the B-C connector
fully detailed blu spawn the area around blu spawn
-fixed blu spawn door clipping into gameplay space
-shortened blu respawn time when attacking C
-lengthened blu respawn time when attacking A and B
-red is force respawned when A or B is capped
-removed A to B connector
-Widened door leading from B to the B-C connector courtyard
-rerouted the B-C connector so red is now defending from low ground
-added a new route from B-C connector to blu battlements on C
-added a high ground spawn exit for blu
quick update
-reverted some changes to A
-added a new walkway from the caves flank to the catwalk on A
-walled off the back of B
-moved metal fence on the front of B to the other side
-adjusted spawn times again
Of course I made the largest change to the map yet when hammer++ was down
-increases point capture time, A, B and C
-Increased blu spawn time when attacking last
-Disabled blu's forward spawn (maybe only for a single test, we'll see how it goes)
-opened up the area between blu spawn and the flank to B
-added block bullet to the catwalks on A
-the rotation tunnel now comes out behind B, also added cover for red onto the point area itself
-reduced the total cap area on A
-raised the ceiling in the rotation tunnel
-moved the hangar closer to the cliff wall, reducing the ability of blu to bypass A
-blu now receives time for capping the points (of course nobody mentioned this for six versions)
-added entrance for red at back of the hangar
-added a plane with a spinning prop and engine noise outside of C
-who even reads this
a few small fixes
minor changes, still need to make both A and C more defendable