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fixed buggy visleaf hell on l4
hidden content
changed Hole jump (7th) to be a bit more interesting and difficult
added b3, intended pipe only jump
added a join screen
end has (assumed) zone drawn
respaced a whole ton of shit over the course of a week. do you really expect me to remember it all
enormous lighting update (no longer fullbright)
SHELL CORPUS
added 2 bonuses
detailed Everything (still fullbright atm)
removed 10th and 5th
The Respacening:
respaced 1st
added speedrun prefire-able window on 2nd
nicer texture for hightele on 3rd
made start of 4th more open
moved end up of 6th into Prism so you have to catch actually. also fixed underside being tele
lower start plat on 7th for faster start, also opened up the end section of low ceiling a bit
added speedrun prefire-able windows on 8th, exchanged gross glass diagonal holes for 2 thin square holes with indicator for holes on ground
added Hole and normal wall to use on 9th to make it a bit less boring
changed start of 11th to be a little bit less awkward and cheatable