jump_iblis

jump_iblis final

  • fixed buggy visleaf hell on l4
  • hidden content
  • changed Hole jump (7th) to be a bit more interesting and difficult
  • added b3, intended pipe only jump
  • added a join screen
  • end has (assumed) zone drawn
  • respaced a whole ton of shit over the course of a week. do you really expect me to remember it all
  • enormous lighting update (no longer fullbright)
  • SHELL CORPUS
  • added 2 bonuses
  • detailed Everything (still fullbright atm)
  • removed 10th and 5th

The Respacening:
  • respaced 1st
  • added speedrun prefire-able window on 2nd
  • nicer texture for hightele on 3rd
  • made start of 4th more open
  • moved end up of 6th into Prism so you have to catch actually. also fixed underside being tele
  • lower start plat on 7th for faster start, also opened up the end section of low ceiling a bit
  • added speedrun prefire-able windows on 8th, exchanged gross glass diagonal holes for 2 thin square holes with indicator for holes on ground
  • added Hole and normal wall to use on 9th to make it a bit less boring
  • changed start of 11th to be a little bit less awkward and cheatable