jump_hoi

jump_hoi final

- Simplified some clipping geometry
- Made the last solid character non-solid
- Resized some teleport triggers
- Minor fixes to stage numbers
- Removed overlapping geometry at capture points
- Added more clipping to the quint to stop players from skipping it
- Made the cap point triggers taller
- Added overheal trigger to 15
- Added weird petal shapes to the spawn platform so that it looks a little different from others
- Added a wall to the back of the spawn platform to make it easier to get a speedy start
- Made the sync platform for 3 50% larger
- Made wallpogo on 9 shorter (which can now be bhopped after walking off)
- Made the sync higher on 13 and added a splash layer to the top
- Added arrows to 14 to make it more obvious where to go

Additional things to consider:
- Make the spawn nicer
- Add an alternative strat to 8 to avoid it being a speedrun killer
- Modify 9 to remove the long upwards pogo, and ensure it can't be skipped with a sneaky triple