Resource icon

Jump_hello_b1 Beta 6

Change Log:

-Made Jump 4 Brighter
-Made Jump 8 Brighter
-Made jump 7 a proper speed shot (trust me it's possible) and made the wall smaller
-Fixed some brushes not lining up
-Other miscellaneous things
-Updated the localization files
I have made the map a bit brighter and changed the light color from yellow to white because the yellow was to dark and frankly looked ugly with the textures I was using. This will be the last lighting update unless the map is deemed to dark for whatever reason.

Attachments

  • 20161231203125_1.jpg
    20161231203125_1.jpg
    183.8 KB · Views: 167
  • 20161231203139_1.jpg
    20161231203139_1.jpg
    145.4 KB · Views: 162
  • 20161231203202_1.jpg
    20161231203202_1.jpg
    229.2 KB · Views: 174
I finally
got around to doing the lighting on the map so hopefully it will be playable now. The main feedback I'm looking for is opinions on lighting but other feedback is appreciated.

Attachments

  • 20161211214531_1.jpg
    20161211214531_1.jpg
    220.9 KB · Views: 200
  • 20161211214504_1.jpg
    20161211214504_1.jpg
    82 KB · Views: 190
  • 20161211214456_1.jpg
    20161211214456_1.jpg
    138.2 KB · Views: 186
  • 20161211214452_1.jpg
    20161211214452_1.jpg
    178.6 KB · Views: 187
I packed the custom textures in with the map using Pakrat. The map should now be able to be played with out being blinded. I'll add lighting in the next update.
(I need to label my files better)