Jerrycan 3 rc4
Partake in a classic American passtime: killing people for crude oil. Again!
Blood for Oil
Over three hundred miles from civilization, in the dying light of the desert evening, BLU and RED mercenaries meet together to participate in one of the most classic of American traditions:
killing people for oil.
View: https://imgur.com/kEoRBiS
Intense Gameplay
Set in the famous Texas oil fields, Jerrycan is a classic, no frills payload map for Team Fortress 2. With a design inspired by other iconic TF2 maps such as Barnblitz, Borneo and Badwater, Jerrycan will hopefully become another one of your favorites!
Jerrycan places importance on team-coordination, while still allowing for individual players to shine. Flanks are prominent, but coalesece into the main routes, leading to multi-layered gameplay spaces, where no two fights will be the same.
View: https://imgur.com/zobhOI2
View: https://imgur.com/4aH9KNm
Never Forget...
RED team will have to maintain a strong defense in order to win. Even still, BLU team will have to fight for every inch of oil-stained ground they can take!
View: https://imgur.com/y9Of2bu
Credits:
Porkchop - Project lead, primary level designer
emil_rusboi - Primary artist, asset designer
Nat-Tea - Primary asset designer
Zythe - Secondary level designer
Faye - Secondary artist, optimization
squishy - Particle artist
Izotope - Game logic assistance
'Rito - Skybox contribution
Over three hundred miles from civilization, in the dying light of the desert evening, BLU and RED mercenaries meet together to participate in one of the most classic of American traditions:
killing people for oil.
View: https://imgur.com/kEoRBiS
Intense Gameplay
Set in the famous Texas oil fields, Jerrycan is a classic, no frills payload map for Team Fortress 2. With a design inspired by other iconic TF2 maps such as Barnblitz, Borneo and Badwater, Jerrycan will hopefully become another one of your favorites!
Jerrycan places importance on team-coordination, while still allowing for individual players to shine. Flanks are prominent, but coalesece into the main routes, leading to multi-layered gameplay spaces, where no two fights will be the same.
View: https://imgur.com/zobhOI2
View: https://imgur.com/4aH9KNm
Never Forget...
RED team will have to maintain a strong defense in order to win. Even still, BLU team will have to fight for every inch of oil-stained ground they can take!
View: https://imgur.com/y9Of2bu
Credits:
Porkchop - Project lead, primary level designer
emil_rusboi - Primary artist, asset designer
Nat-Tea - Primary asset designer
Zythe - Secondary level designer
Faye - Secondary artist, optimization
squishy - Particle artist
Izotope - Game logic assistance
'Rito - Skybox contribution
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=3205037905