say hello to CHOUHEN!!!!! hopefully this one will stick, i like it and it also has an actual meaning in chinese, unlike jeoncho, which didn't even sound very chinese apparently, lul. Special thanks to vespertineblues for suggesting the name and helping a ton with chinese translations!
  • Fixed crane push triggers so they now properly affect players.
  • Fixed collisions of some pipe props.
  • Some minor theming adjustments.

TODO: rework skybox to make it less american and more hongkong-esque.
  • Added some extra scenery around A, C and BLU spawn.
  • Fixed collisions on physics props.
  • Removed clipping over crane in central area and added push triggers on top..
Some extra scenery around C. Also previous update made cap zones bigger and the flag now returns after each terminal capture
  • Even more detailing around RED base.
  • Added fade distance to pretty much every prop.
More theming.
  • Fixed gamemode logic breaking after BLU wins a round.
  • Added fence to give A route more cover.
  • Added indoor area for C route.
  • More detailing in RED spawn
  • Increased brightness of environment light.
  • Increased cap times for A, B and C from 2 to 2.5 seconds.
  • Increased start time from 5 to 8 minutes.
  • Added forcerespawn for RED when D opens (again).
  • Changed sizes of some pickups.
  • Fully clipped roof over top route to C.
  • Moved RED spawn door for B exit forward.

And I STILL need to find a way to fix the UI. Probably the last thing to do before I move on to beta if all goes well. Geez, and I still have months left before the deadline. No way making this map is gonna go this smooth, something has to go wrong at some point… Hopefully not.
  • Added new skybox buildings.
  • Added some more custom textures.
  • Added 3D skybox (still in progress).
  • Added a couple original custom textures.