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Updated to version a3d
Fixed red final point not changing color on cap
Fixed collisions on a few railings
Updated to version a3c:
Completely changed transition between second and last points
Reworked last a bit
Slightly larger, more cover for defenders
Added tunnel area behind point
Removed a ground floor exit on the right and added one on the left
Changes to second
Balcony window entrance following second has been moved to the adjacent wall
Point area is slightly larger
Flank entrance with height disadvantage replaced with nice pretty garage door
A bit of optimization
Added respawnroom visualizers
Nonsolid lamps and railings
Updated to version a2b:
Major overhaul of first and second points
Expanded the size of many areas that felt too cramped
Added another entrance to first/last point that flanks the other entrances
Retextured a lot of stuff because I didn't like the bricks
Adjusted health and ammo packs around the map
Put hand signs on all forward spawn doors