jam

jam a3

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  • both red mid and second spawn triggers are now fixed
  • “respawn visualizer scuffed” do you mean just visually off center? That’s fine for now
  • Capping always increases the remaining time to 10 minutes. I thought this was too long, but that seems in line with other cp maps. Keeping it the same at 10 minutes.
  • Added subtle low ground platforms to mid and second
  • Last point:
    • Moderate adjustments to sizing and pathing around point and low entrance
    • Added large arch to lower sight lines and make high ground more contestable
    • Added props for more interesting fighting and slight visual blocking
Made it easier to move around mid and second. Looking for layout feedback.

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