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Intercom b1a

cp, intercom

Have you ever lost your way on the maps you play? Many players find such maps confusing and often don't return to them due to the lengthy familiarization process. That's why we've designed the Intercom map with these players in mind!

Symmetric Linear
Intercom adopts the Symmetrical Linear style of Team Fortress 2. In a map where both teams have an equal number of control points at the start, players will compete in a variety of locations, from narrow corridors to wide open spaces. Capturing the central point activates the opposing team's nearest control point, giving them a chance to advance.
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Author
Quiztec
Downloads
46
Views
217
First release
Last update
Category
Capture Points

Latest updates

  1. B1a

    Interior and exterior lighting has been reworked. Reduced the capture time of control points by 3 seconds. Adjusted the direction of view of all players to face the door (spawn base) Fixed the incorrect name of the blue team's checkpoint. Changed...