Infinite

Infinite b8

Updated to version _b8.

Point A:
- Reduce RED respawn from 3-6s to 1-2s. A point always gets taken quickly, hopefully this helps.

Point B (Eliz):
- Capturing B will not grant BLU a forward spawn point near the 'museum' area of the map.
- Removed Announcement alerts from RED team. BLU could spam on/off Elizabeth and spam the voicelines to RED lol.

Point C (Patriots):
- Remove crits from the Patriots.
- Return time on the Patriot flags reduced from 10s to 4s.
- Patriots spawn around the map instead of all in around the statue area.

Point D (Blimp):
- Reduce cap time from 15s to 8s.
- Remove a wall on the "epic sentry gun balcony" to help attackers bomb the location, and downgrade the ammo up there from Full to Medium.
- Increase RED respawn time by 1-2s.

Point E (Comstock):
- Lighthouses are now using the Ghost condition, and a red-ghost-model override of a lighthouse. The previous LMM set up was working in test cases with bots, but on a 24 player server it broke. This is the simpler stupider method, but I don't have time to investigate why the LMM solution was not working.
The map has been updated to b7.

Big changes from b1 (previous public download):
- Better artpass of the map.
- Removed mannpower powerups / grapplehooks, using jumppads instead (the map was designed around grapplehook-routes).
- Added 3 new objectives to the map: Escort Elizabeth, Defeat the Patriots, Defeat Comstock.​


Changes from b6 (april 1st 2021) to b7 (april 2nd 2021):
blue team:
- respawnwavetime reduced from 2-4 seconds to 1-2 seconds.

point a:
- cap time reduced from 30 to 25.
- health at back is medium (from small).
- red respawn time reduced from 5-10 to 3-6.
- remove the blu jumppad that goes directly to the point.
- the red-ghost-sentry in setup time has been upgraded from lvl2 to lvl3.
- clipped a beam that people got caught on.

point b (elizabeth):
- elizabeth now walks at speed 80 (up from speed 64) (20% faster).
- added a speed boost powerup lower tunnel connector area.

point c (patriots):
- now get full crits.
- now have dispensers on them.
- they will get the halloween health regen/overheal on pickup to stay alive a bit longer!

point d:
- cap time reduced from 30 to 15 (with the less blue respawn-time this should be good).
- change the small health/ammo to medium health/ammo nearby.
- on blu cap, give both teams uber again for the blimp-death cutscene/comstock arrival.
- ambient lighting brightened up a bit, was too dark.

comstock fight:
- redid the lighthouse logic to prevent crashes.
-- was using setcustommodel but this apparently a bit unstable. something to do with a player with a custommodel in spectator cam viewing another player with a custommodel, and anyone who views this interaction could crash. or potentially is about players with custommodel killing other players who don't, and those victims viewing the death camera. Not sure.
-- now using the logic_measure_movement route. uses 150 new entities, and is much more complex. but won't crash players.. so..
- comstock will force-use his rocketbarrage/sentry-create attack 20s after spawning in, if not killed already. the EU players wrecked him in 38s, was a bit underwhelming.​

Attachments

  • 01.jpg
    01.jpg
    133.9 KB · Views: 110
  • 02.jpg
    02.jpg
    427.2 KB · Views: 102
  • 03.jpg
    03.jpg
    441.2 KB · Views: 105
  • 04.jpg
    04.jpg
    428.1 KB · Views: 104
  • 05.jpg
    05.jpg
    388.9 KB · Views: 109
  • 06.jpg
    06.jpg
    411.2 KB · Views: 103
  • 07.jpg
    07.jpg
    381.9 KB · Views: 111
  • 08.jpg
    08.jpg
    404.6 KB · Views: 112
  • 09.jpg
    09.jpg
    372.3 KB · Views: 102
  • 10.jpg
    10.jpg
    484.7 KB · Views: 102
  • 11.jpg
    11.jpg
    375.1 KB · Views: 102
  • 12.jpg
    12.jpg
    428.9 KB · Views: 104
  • 13.jpg
    13.jpg
    427.4 KB · Views: 109