Point A change
  • added a slight high ground near the point
  • adjusted the area around point A to make it somewhat open

Route to Point B Change
- overhaul the entire area, making it more open

Point B change
- entirely redesign point B
  • added two additional routes near last point
  • added a proper prop jump to give access on the roof for non-jumping classes
  • also added proper clipping on the trains
  • added small detailing on some covers. and some miscellaneous detailing
  • props adjusted to block a long sightline
  • full healthkit pick up location adjusted
  • some pickups are changed into medium
  • shifted red spawn point slightly
  • some prop collisions are adjusted
  • miscellaneous texture changes
  • sun angle adjusted
forgot to add the func_respawnroom_visualizer, i added it here now