Point A change added a slight high ground near the point adjusted the area around point A to make it somewhat open Route to Point B Change - overhaul the entire area, making it more open Point B change - entirely redesign point B
added two additional routes near last point added a proper prop jump to give access on the roof for non-jumping classes also added proper clipping on the trains added small detailing on some covers. and some miscellaneous detailing props adjusted to block a long sightline full healthkit pick up location adjusted some pickups are changed into medium shifted red spawn point slightly some prop collisions are adjusted miscellaneous texture changes sun angle adjusted
forgot to add the func_respawnroom_visualizer, i added it here now