Removed logic where names were cleared at the beginning the round to reset everything
Players are now named named_player_* (instead of player_*) for better sorting/organization
Added logic to account for potentially duplicate names, in order to keep names unique per-player.
Added additional notes for map makers.
I have been using a bulkier version of this for awhile that I thought was better. The bulkier version was to save the names between rounds using a env_global and logic_auto per-named-player, BUT IT TURNS OUT the game already saves the names between rounds, without me having to create a system to do so!
So to celebrate my findings I'm updating this one. This is the one I'll be using in my maps. Have fun!