Illinois A16a

HOW

  1. Final Quickfix for Contest

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    Fixed visible nodraw
  2. Final Major Contest Version (for real)(unless there're bugs)(not clickbait)

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    Changelog:
    -Opened stuff up even more
    -Removed shutter from the door that had a shutter
    -Made the lower part of lobby slightly deeper to block weird sightlines across mid
    -Made the dead-end closet into a route again (why tf did i make it a deadend before lmao)
    -TIME CONSTRAINTS BE LIKE
    -E
    -gdfgbsdhfgsbhdkfgshkdfgskdhnfgshdfgnsdhfngsdfhsbdngf
    -hey lois
    -egg
    -This is your brain on drugs. Any questions?
  3. Contest Version (Maybe)

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    Changelog:
    -Removed multiple pieces of cover to throw sniper a bone and to make certain areas less cramped and more fun
    -Made the dropdown into the mid houses into a dead-end closet
    -Removed shutter from the large lobby door
    -Added shutter to perpendicular highground door and adjusted geometry around it to make those outside the door more vulnerable
    -Spaghetti
  4. hey lois

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    Changelog:
    -dsbhgasbjfsbhdfbgsdhfgsahdfgashdfashdfghasbdfhasbdgfhbjasdfgashdgfshdgfbsahdbgfshdfgsndshcgvbfcjhzbhdtfghsdgfbkhasgbdhf
  5. Quiccccccccfix

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    Changelog:
    -Fixed a weird overlay
    -Made part of the fence on concrete into chickenwire
  6. The Chimney Update

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    Changelog:
    -Several geometry tweaks
    -Moved medium packs that were on the concrete highground into the lobby
    -Added small dropdown route from aforementioned highground heading into the houses
    -Reverted previous version's change to the size of the capture zone
    -mjgfbxsgjxbazerjgmh
  7. E

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    Changelog:
    -Made capture zone slightly smaller to encourage playing a bit closer to the hole
    -Updated goal string to warn about the hole
    -Fixed brushes that were supposed to be func_detail that weren't
    -Adjusted some detailing in places
  8. ROCKET

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    Changelog:
    -ROCKET (entire new OOB area added under the pit)
    -Added and adjusted bits of cover to block long diagonal sightlines
    -Added a shutter to the pit that opens when the point is capped
    -Added clipped roof over the middle battlements to make it more difficult to forward hold
    -Slight geometry tweaks

    Screenshots:
    20190926195837_1.jpg 20190926200033_1.jpg 20190926195847_1.jpg 20190926195936_1.jpg
  9. Another quickfix

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    Changelog:
    -Adjusted concrete highground to block sightlines and make lobby harder to forward hold
    -Adjusted medium packs in aforementioned location to assist with reducing forward holding potential
    -Made fence in lobby taller to make spamming over it harder
    MegapiemanPHD thanked this.
  10. Quickfix

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    Changelog:
    -Shifted hologram slightly
    -Fixed inconsistent geometry in spawns
    -Slightly lowered spawntimes
    -Added markings to show where the triggers for the shutters at mid start and end