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KotH Illinois A16a

HOW

  1. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Illinois - HOW

    Got fed up with logic problems on another map and decided to make this one to see what would happen.

    It's king of the hill, except the hill has a death pit right in the middle of the capture zone. Everything else is traditional. After all, good experiments only have one independent variable.

    Screenshots:
     
    • Like Like x 2
  2. Idolon

    aa Idolon the worst admin

    Messages:
    1,764
    Positive Ratings:
    5,300
    depicting illinois as a desert with nearby mountains is certainly a brave artistic choice.... consider adding corrupt governors and a crumbling pension system if you want to be more accurate to real life
     
    • Funny Funny x 3
  3. _Blamo

    _Blamo L1: Registered

    Messages:
    22
    Positive Ratings:
    65
    I'm not seeing the Sears Tower; this is false advertising /s
     
    • Funny Funny x 1
  4. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Made the map more Illinoian
    -Fixed inconsistent clipping problems
    -Made cover on concrete smaller
    -Made plans to add killstreaker to the death pit

    Read the rest of this update entry...
     
  5. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Added subtle hints that the pit in the center is, in fact, deadly
    -Added pit death counters to spawns (prefab created by wiseguy149)
    -Texture adjustments
    -Lighting adjustments

    Download's screenshots will be updated manually.

    Read the rest of this update entry...
     
  6. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Added cover inside the large team-sided buildings to make highground more difficult for the enemy team of that building to use
    -More lights
    -Texture changes
    -Egg

    Read the rest of this update entry...
     
  7. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    163
    Positive Ratings:
    43
    You should make the point basically cap instantly, but you have to suicide into the pit...

    Or, you know, I'm misunderstanding "Egg".
     
  8. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Finally added spectator cameras
    -Removed the pit death counter to encourage people to actually play the game
    -Added wooden platforms atop the pipes at mid
    -Added planks on the cap zone to allow crouch-jumping onto the small health ledge; pushed small health on said ledge slightly farther back to compensate
    -Fully divided the lobby into two rooms to (hopefully) reduce camping more
    -Redirected and slightly elevated a spawn exit to potentially reduce camping and to make the building more interesting
    -Shifted the point hologram downwards so it doesn't block the view of any of the main sightlines
    -Redid some signs and lights
    -E

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  9. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Redid the middle exit from Lobby to have the shutter closer to the point, added medium health and ammo to it as well
    -Previous change also added an extension to the outside balcony w/ cover wall
    -Added window exit from lobby to aforementioned new balcony extension
    -Redid health in some other places
    -Added ring of hazard stripes to the sewer cap of the pit

    Read the rest of this update entry...
     
  10. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -(Hopefully) fixed some problems caused by func_brush bounding boxes
    -Shifted the small left-most (spawner-side) door into Lobby more leftward
    -Adjusted height of the cover wall in Lobby
    -Added some brick textures to the exteriors of Lobby
    -Adjusted lights
    -Fixed hazard stripes inside the pit clipping inside the sewer cap prop
    -???

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  11. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -No more dev textures
    -More detailing
    -Not actually sure if I made any gameplay tweaks, I completely forgot what I did and didn't do

    Screenshots:


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  12. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Tons of detailing (I couldn't help it)
    -Removed brick/pipe walls to throw sniper a bone + allow teams to rotate around the point instead of being forced through it
    -Point now caps significantly faster than before (7 seconds now, I think)
    -Shifted ammo slightly
    -Made point hologram translucent (will continue to adjust)
    -Adjusted lighting
    -Cubemaps
    -Paid tribute to Illinoisan politics

    Screenshots in the main thread will be updated instead of posted here, there's a lot of them.

    Read the rest of this update entry...
     
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  13. pk.pseudo

    pk.pseudo Certified Eldritch Horror

    Messages:
    26
    Positive Ratings:
    13
    This map really feels like it's coming all together! new screenshots look fabulous! shame I havent been able to playtest this yet!!!
     
  14. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Shifted hologram slightly
    -Fixed inconsistent geometry in spawns
    -Slightly lowered spawntimes
    -Added markings to show where the triggers for the shutters at mid start and end

    Read the rest of this update entry...
     
  15. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Adjusted concrete highground to block sightlines and make lobby harder to forward hold
    -Adjusted medium packs in aforementioned location to assist with reducing forward holding potential
    -Made fence in lobby taller to make spamming over it harder

    Read the rest of this update entry...
     
  16. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -ROCKET (entire new OOB area added under the pit)
    -Added and adjusted bits of cover to block long diagonal sightlines
    -Added a shutter to the pit that opens when the point is capped
    -Added clipped roof over the middle battlements to make it more difficult to forward hold
    -Slight geometry tweaks

    Screenshots:


    Read the rest of this update entry...
     
  17. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Made capture zone slightly smaller to encourage playing a bit closer to the hole
    -Updated goal string to warn about the hole
    -Fixed brushes that were supposed to be func_detail that weren't
    -Adjusted some detailing in places

    Read the rest of this update entry...
     
  18. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    Changelog:
    -Several geometry tweaks
    -Moved medium packs that were on the concrete highground into the lobby
    -Added small dropdown route from aforementioned highground heading into the houses
    -Reverted previous version's change to the size of the capture zone
    -mjgfbxsgjxbazerjgmh

    Read the rest of this update entry...
     
  19. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
  20. Paper_

    Paper_ L5: Dapper Member

    Messages:
    210
    Positive Ratings:
    89
    • Like Like x 1
    • Agree Agree x 1