Illinois

KotH Illinois A16a

Mâché

Big Ferret
aa
Sep 7, 2015
381
301

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
depicting illinois as a desert with nearby mountains is certainly a brave artistic choice.... consider adding corrupt governors and a crumbling pension system if you want to be more accurate to real life
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Added subtle hints that the pit in the center is, in fact, deadly
-Added pit death counters to spawns (prefab created by wiseguy149)
-Texture adjustments
-Lighting adjustments

Download's screenshots will be updated manually.

Read the rest of this update entry...
 

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
You should make the point basically cap instantly, but you have to suicide into the pit...

Or, you know, I'm misunderstanding "Egg".
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Finally added spectator cameras
-Removed the pit death counter to encourage people to actually play the game
-Added wooden platforms atop the pipes at mid
-Added planks on the cap zone to allow crouch-jumping onto the small health ledge; pushed small health on said ledge slightly farther back to compensate
-Fully divided the lobby into two rooms to (hopefully) reduce camping more
-Redirected and slightly elevated a spawn exit to potentially reduce camping and to make the building more interesting
-Shifted the point hologram downwards so it doesn't block the view of any of the main sightlines
-Redid some signs and lights
-E

Read the rest of this update entry...
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Redid the middle exit from Lobby to have the shutter closer to the point, added medium health and ammo to it as well
-Previous change also added an extension to the outside balcony w/ cover wall
-Added window exit from lobby to aforementioned new balcony extension
-Redid health in some other places
-Added ring of hazard stripes to the sewer cap of the pit

Read the rest of this update entry...
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-(Hopefully) fixed some problems caused by func_brush bounding boxes
-Shifted the small left-most (spawner-side) door into Lobby more leftward
-Adjusted height of the cover wall in Lobby
-Added some brick textures to the exteriors of Lobby
-Adjusted lights
-Fixed hazard stripes inside the pit clipping inside the sewer cap prop
-???

Read the rest of this update entry...
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-No more dev textures
-More detailing
-Not actually sure if I made any gameplay tweaks, I completely forgot what I did and didn't do

Screenshots:
20190910194625_1.jpg
20190910194823_1.jpg
20190910194859_1.jpg
20190910194656_1.jpg
20190910195019_1.jpg
20190910194936_1.jpg


Read the rest of this update entry...
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Tons of detailing (I couldn't help it)
-Removed brick/pipe walls to throw sniper a bone + allow teams to rotate around the point instead of being forced through it
-Point now caps significantly faster than before (7 seconds now, I think)
-Shifted ammo slightly
-Made point hologram translucent (will continue to adjust)
-Adjusted lighting
-Cubemaps
-Paid tribute to Illinoisan politics

Screenshots in the main thread will be updated instead of posted here, there's a lot of them.

Read the rest of this update entry...
 

pk.pseudo

Certified Eldritch Horror
Jul 17, 2019
41
26
This map really feels like it's coming all together! new screenshots look fabulous! shame I havent been able to playtest this yet!!!
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Adjusted concrete highground to block sightlines and make lobby harder to forward hold
-Adjusted medium packs in aforementioned location to assist with reducing forward holding potential
-Made fence in lobby taller to make spamming over it harder

Read the rest of this update entry...
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-ROCKET (entire new OOB area added under the pit)
-Added and adjusted bits of cover to block long diagonal sightlines
-Added a shutter to the pit that opens when the point is capped
-Added clipped roof over the middle battlements to make it more difficult to forward hold
-Slight geometry tweaks

Screenshots:
20190926195837_1.jpg
20190926200033_1.jpg
20190926195847_1.jpg
20190926195936_1.jpg


Read the rest of this update entry...
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Made capture zone slightly smaller to encourage playing a bit closer to the hole
-Updated goal string to warn about the hole
-Fixed brushes that were supposed to be func_detail that weren't
-Adjusted some detailing in places

Read the rest of this update entry...
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Several geometry tweaks
-Moved medium packs that were on the concrete highground into the lobby
-Added small dropdown route from aforementioned highground heading into the houses
-Reverted previous version's change to the size of the capture zone
-mjgfbxsgjxbazerjgmh

Read the rest of this update entry...