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internal testing with bots has determiend a route was too quick with intel
detailing is gonna be fkn impossible idk
i am going to add another lava pit i think underneath the chickenwire
need a way to explain respawn gimmick in the map or with voice line idk
made using low ground out of intel room + underground a little bit easier
new outer staircase
expanded a lava pit
removed 1 full ammo
made blu's resupply locker small to balance the spawns with red
overall, v happy with power of sentries on this map and difficulty of capturing. kinda concerned that there isnt much fighting at mid lobbies and it doesnt really help attack the intel much but i probably won't do anything about it
removed shot clock - too confusing for people trying to use the shortcuts to not know how long it will take to return
tried to route players more to the intel shortcuts + new mid stuff
made the textures disgusting and random and horrible
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