idolon_mc8

idolon_mc8 a5a

a5a

-added metal to chickenwire for better visibility
-z-fighting fixes
a5

-added new route under sniper balcony to give flank classes more stuff to do in enemy territory (adds small health and ammo per side)
-raised nipple to 128 units tall
-reduced cap time from 8s to 5s to encourage more back and forth
-added small ammo underneath point for spies
-several adjustments to cover for sightline blocks
a4a

-fixed displacement gap
a4

-scaled map up by 128 units in x and y
-redesigned spawn to allow a full loop through map without passing through spawns
-adjusted height and props to hopefully nullify some cheeky sightlines
-added small healths, cover to low ground route
-fixed railings
a3

-slightly enlarged map (128 units in x and y)
-lowered ground level on one approach to point to open route underneath point area
-changed cap to mini-nipple for cover, height variation, and shrunk overall area
a2a

-hopefully you can cap now
a2

-added fences to back dirt ramp route to force snipers further forward if they want that sightline
-slightly expanded closet route to let players do more with it
-removed crates on point to give players more width to cross the point (may backfire since point now has less cover overall)
-adjusted respawn time for attacking team from 4s to 6s
-adjusted respawn time for defending team from 8s to 10s