Alpha 2
Map:
added "common" tag to nav blockers to enforce a more strict path for bots
changed train gate entrance to playerclip so bots are less confused on how to enter the map
moved pickups around, upgraded some medium health/ammos to fulls, added more in general
raised hatch area 64 units
raised spawn by an additional 64 units
fixed nobuild on certain roofs
forward upgrade station never disables itself (will find a better solution but for now this fixes the station being closed when you fail a wave)
moved left side flank towards hatch by 256 units
Normal popfile:
start with 500 credits (was 400)
adjusted several spawn rate values across all waves to be more reasonable
added AlwaysFireWeapon to pyros
wave 1:
changed pyros to support
giant demos replaced with regular demos, which spawn after all soldiers are spawned
added sniper mission
wave 2:
giant heavies replaced with regular heavy/medic combo
added scouts that spawned after all heavy/medic combos spawn
demoknight support does not spawn until all heavy/medic combos spawn
wave 3:
increased tank health (15,000 -> 35,000)
melee heavies spawn earlier
soldiers spawn later, less frequently
giant heavies replaced with giant shotgun heavies
wave 4:
changed giant heavy support from regular heavies to melee heavies
changed melee scouts to melee pyros
wave 5:
giant soldiers spawn after heavies all spawn
wave 6:
increased tank health (20,000 -> 30,000)
changed snipers to scouts
made pyros support
Concerns:
front spine doesnt have much cover and the cover it does have is hard to use. it needs a redesign
right side (two parallel trains) needs a redesign. likely it will not have the trains anymore, as I don't want the terrain to be flat (height difference to hatch is pretty big and i think that area needs to be more interesting in general)
health and ammo placement is goofy as heck
middle path is rather difficult to play because of no cover. the spine between it and the hatch needs a redesign to be more usable.
still need to implement train
hatch area probably needs more cover
the front is a big ol spam pit. i may add a secondary entrance over by where the parallel train tracks are now to allow more versatility in the waves (would use a different spawn name so popfiles have to intentionally use it?)
i think i might expand the back spine to alter the overall layout as such.
(popfile notes may be incomplete because of a computer crash)