Icebox rc2
MvM in a frigid warehouse
Mann vs. Machine map based in a Mann Co. warehouse in a frozen wasteland. No gates, no gimmicks, pretty run-of-the-mill.
Includes 3 missions: 2 Advanced, 1 Normal
Special thanks to the following for props/textures/etc:
Zeus3005
Freyja
Donhonk
FDG5
Rexy
Zoey
SediSocks
Zungry
Apom
SiniStarR
RELAYS FOR MISSION MAKERS:
Wave Start:
Non-resetting bomb - wave_start_relay/wave_start_relay_classic
30 sec reset bomb - wave_start_relay_ironman
Wave End:
wave_finished_relay
Tank Start:
tankpath_a1
Bot Spawns:
(all spawns are compatible with giants but the minimum door height is around 2.1 so I would keep giants at a maximum scale of 2)
Main - spawnbot
Alt - spawnbot_mission_spy
Secondary Main - spawnbot_mission_sniper
(I used secondary main for two purposes in my missions. Bots get out of spawn slightly faster at this spawn and I would also reserve it for sentry busters/engineers/special bots so they could not take teleporters for main.
Includes 3 missions: 2 Advanced, 1 Normal
Special thanks to the following for props/textures/etc:
Zeus3005
Freyja
Donhonk
FDG5
Rexy
Zoey
SediSocks
Zungry
Apom
SiniStarR
RELAYS FOR MISSION MAKERS:
Wave Start:
Non-resetting bomb - wave_start_relay/wave_start_relay_classic
30 sec reset bomb - wave_start_relay_ironman
Wave End:
wave_finished_relay
Tank Start:
tankpath_a1
Bot Spawns:
(all spawns are compatible with giants but the minimum door height is around 2.1 so I would keep giants at a maximum scale of 2)
Main - spawnbot
Alt - spawnbot_mission_spy
Secondary Main - spawnbot_mission_sniper
(I used secondary main for two purposes in my missions. Bots get out of spawn slightly faster at this spawn and I would also reserve it for sentry busters/engineers/special bots so they could not take teleporters for main.