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Houndpits A6

An abandoned distillery converted into a mechanical dog fighting arena.

  1. A6 Now There's Two Of Them

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    The first version outside of the 72hr jam, Alpha 6 splits the one capture point that was in the center of the map into two. One located outside the main building in the Harbor the second next to a cliff in the "Crown" area.

    SORRY STAFF! I FORGOT I WAS NOT SUPPOSED TO UPDATE UNTIL YET!


    Full Change Log:
    Features:
    - The original capture point in the center of the map was removed and replaced with two capture zones both on separate timers to encourage players to move around the map....
  2. A5 Whiskey and Cigars

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    I want to give thanks to everyone who helped test this map and a thank you to all who gave feedback while playtesting. Playing this map in the imps was always a blast, with the exception of the koth version. My deepest apologies to the brave souls who played that. Thanks everyone, this Jam was a blast and I look forward to the one in the winter!

    A5 gives Houndpits a good visual overhaul, no longer does the map look depressing gray, now it looks a little bit over saturated.

    ...
  3. A4 Pit 2.0

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    The major feature in A4 is that the capture zone's default "no-cap" state is a open sewer drain which is covered by sliding doors when capping is allowed.

    Features:
    - Added a door system to capture zone which opens when capping is not available
    - Reduced the wait timer on the capture zone
    - Added a no-build to the capture zone
    - Reduced sightlines from the harbor area into the main building
    - Added a small window where a previous ledge used to be above the capture zone
    - Trimmed...
  4. The Pit Isn't As Bad Now

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    The main features of this update is the capture zone now works on a 35 second timer and the amount of points needed to win was reduced.

    Full Change Log:
    Features:
    - Did a bit of basic texturing and detailing in some small areas
    - Replaced the beer bottle prop with a pile of money
    - In a server of 24 players it now only takes 130~ points to win compared with the 150~ points you would get on a full server
    - Added a timer system to trigger an alarm and activate the capture zones in...
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