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-fixed mid lighting to be brighter
-added more room under mid for the double cap point
-added decals for more clarity
-Testing how bad/good the split cap is before getting rid of it
-added lighting to areas
-reshaped wood around mid
-added Herobrine

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-changed spawn room heights and light changes
-added a small block wall by spawn lobby
-edited slight changes at mid point
-texture changes
-etc
-added some things
-changed the flank layout for both sides
-added a cover for the spawn doors (due to z clipping yapping)
-experimenting with lighting the place based off the next play test
-added decals and signage at mid cap
-removed herobrine
-added more cubemaps
-added some signs for mid cap
-added wall cover around mid
-added some lighting changes in places
-cried only a little...
-added a needed ramp at mid for easy travel
-added new clipping
-added some lights around mid
-added signs and safety tape around a pit
-added wood walk path around mid for walking classes
-expanded cap zone to the underneath of mid
-added herobrine
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-fixed red spawn respawn cabinet
-fixed some lighting
-added better signing
-added a blocking sight-line at mid
-fixed loud storm sound to be weaker
-added an extended path in the flanks
-Major Overhaul Remake of ENTIRE MAP
-cap time is default 3min
- mid is only 1 direct walking path in with obstacles around it
-mid has under ally under it for traffic
-mid is wide open for soldier, demo, or Pyro travel in air
-plenty of small but good sniper sightlines
-heavy has a good walk-able path to feel safe
-Lots of ammo and Health all over
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-water texture change
-decal fixes, etc...
-changed design of all spawn rooms, created better flow
-added more lighting and created new lighting issues
-redesigned halls and flanks to stay focused on the center cap
-changed how close players are hitting enemy spawn area
-added underground flooded basement by laser flank for sneaky classes and Engie's etc.
-Fixed texture issues
-Added a few more models for detail and cover
-covered the cap with Cell model as a temporary roof and cover needed for the capping team
-added new clipping all over middle and more areas
-added water paths connection
-tweaked no_build in all water areas
-added new paths in mid for other classes
-completely took out the old brushwork from past versions along with adding more no-draw to unseen walls
-(working on making better fps after this version)
-changed team game time from 5 min to 4:20 min each. (Testing player's patience with longer times)
-Removed Herobrine
-Added more problems

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-Very quick minor fixes to textures
-Terrain editing
-Shortening and adjusting the flooded basement
-Removed sanity
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