-Red 1st/blu 2nd spawn is farther away from everything
-Added some space to where ^ spawn is
-Hopefully that means no chokepoint anymore between 1st and 2nd cap
-New structure on first area
-Some feedbacked fixes
-Changed blu spawn exit area, should be easier for red to defend
-Added one building to 2nd
-Few other changes on 2nd
-Added stairs on 3rd
-Added platform for defensing on 3rd
-Added second door for red on last
-Added trigger_teleport to 1st red spawn
-Added oneway door between 2nd and 3rd for blu
-Added signs
-Rooftop on 2nd should not be accessible for snipers (or non jumpy classes)
a2
-Clipped stairs
-Added stairs for blue on the first point
-Made the first point less choky for blue
-Turned almost all full healths into medium healths
-Few other layout changes
-Fixed clipping
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