Hazzle a7a

Payload map with 3 capture points

  1. Remade last

    Hyperion
    a7a

    -New last point
    -This map will stay with 3 points
  2. Fixed chokes and some detailing for fun

    Hyperion
    a7

    -Red 1st/blu 2nd spawn is farther away from everything
    -Added some space to where ^ spawn is
    -Hopefully that means no chokepoint anymore between 1st and 2nd cap
    -New structure on first area
    -Some feedbacked fixes
  3. 2nd and 3rd changes

    Hyperion
    a6

    -Changed blu spawn exit area, should be easier for red to defend
    -Added one building to 2nd
    -Few other changes on 2nd
    -Added stairs on 3rd
    -Added platform for defensing on 3rd
  4. Minor changes and fixes

    Hyperion
    a5a

    -Added second door for red on last
    -Added trigger_teleport to 1st red spawn
    -Added oneway door between 2nd and 3rd for blu
    -Added signs
    -Rooftop on 2nd should not be accessible for snipers (or non jumpy classes)
  5. Rewamped a lot

    Hyperion
    a5

    -Mirrored everything after 2nd
    -Removed fence from 1st
    -Moved 2nd point
    -Added building + more space after 2nd
    -Fixed things
  6. Few changes

    Hyperion
    a4

    -Added fence to 1st point
    -Removed stairs for red on 1st point
    ...to make 1st less chokey
    -Started reworking 3rd
    -Better lighting
  7. Massive 1st point layout changes

    Hyperion
    a3

    -Remade a lot of area just before first point
    -Water under second capture point is deathpit
    -Other layout tweaks
  8. Fixed imp thingies

    Hyperion
    a2
    -Clipped stairs
    -Added stairs for blue on the first point
    -Made the first point less choky for blue
    -Turned almost all full healths into medium healths
    -Few other layout changes
    -Fixed clipping