Hazzle

Hazzle a7a

a7a

-New last point
-This map will stay with 3 points
a7

-Red 1st/blu 2nd spawn is farther away from everything
-Added some space to where ^ spawn is
-Hopefully that means no chokepoint anymore between 1st and 2nd cap
-New structure on first area
-Some feedbacked fixes
a6

-Changed blu spawn exit area, should be easier for red to defend
-Added one building to 2nd
-Few other changes on 2nd
-Added stairs on 3rd
-Added platform for defensing on 3rd
a5a

-Added second door for red on last
-Added trigger_teleport to 1st red spawn
-Added oneway door between 2nd and 3rd for blu
-Added signs
-Rooftop on 2nd should not be accessible for snipers (or non jumpy classes)
a5

-Mirrored everything after 2nd
-Removed fence from 1st
-Moved 2nd point
-Added building + more space after 2nd
-Fixed things
a4

-Added fence to 1st point
-Removed stairs for red on 1st point
...to make 1st less chokey
-Started reworking 3rd
-Better lighting
a3

-Remade a lot of area just before first point
-Water under second capture point is deathpit
-Other layout tweaks
a2
-Clipped stairs
-Added stairs for blue on the first point
-Made the first point less choky for blue
-Turned almost all full healths into medium healths
-Few other layout changes
-Fixed clipping