Hanging Valley

Hanging Valley A2

An update to the map.
Major changes include:
- Massive overhaul of mid (Reason: it was just baaad, man)
- New flank routes (Reason: Lack of reasons to go to paths other than what lead to the point.)
- New pickup locations (Reason: Severe lack of easily accessible pickups.)
- Fixed kill barrier (Reason: Could use the Thermal Thruster to bypass)
- Sped up capture time (Reason: Hard for attackers to cap)
- Reworked spawn (Reason: Easier to get in and out, and for engineers to build.)

Hope you enjoy it! And remember, feedback is always appreciated!
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