Hangar

Hangar RC5B

-Detailing!
-HDR work
-tbh im not sure anymore but its better than b6 so enjoy it, ya animal

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I'm really happy with the progress so far. I want to extend my thanks to all those helping me, especially MaccyF for his awesome modelling work!

-Prop clutter!
-New custom models
-finalizing textures and lighting
-more 3D skybox work (making it less goofy)
-moved the bear

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-more custom models and overlays
-lighting overhaul
-cubemap optimization
-texture changes
-a hidden bear (first person to find it gets a prize)

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More beta things happening in this thing of an airport

-Way more texturing! (Now the only dev textures you see should be on things yet to be modelled.)
-Models! MaccyF has done a great job so far on the completed luggage and the still wip metal detectors
-Metal detectors now beep. People can now rejoice that the smallest thing has happened.
-Those one way doors are now bidirectional. They open for both sides.
-Details around the bizniz
-Optimization! Probably the biggest thing, seeing as though I fixed the areaportal issues I was having and cut back the number of models by 50%. Framerate has doubled in areas, tripled in others!
-More things probably

PICTERZ

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Pretty big update detail wise!

-Huge amounts of detail including
-First iteration of 3D skybox
-Large buildings added out of bounds
-Many Misc Details
-Clipping changes ;)
-Door triggers extended 64hu north! Wow!
-An actual DRAGON

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Small changes - wouldn't bother downloading

-added window to doors in mid
-bullet blocked stairs
-mild amount of detail work
-mudpie poster!
Now in Beta!

From now own, we will see minor layout tweaks but mostly the artpass and optimization! If any modellers want to help this project I have a lot of custom models I'd love made.

-clipping fixes
-bigger spawns
-large amounts of detail in baggage and terminals
-misc changes i dunno im the worst

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-heavy detailing
-distinction from open/closed windows
-blocked and clipped belly of plane
-QOL changes
-things

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-extended Baggage Claim
-added new pickups on Runway
-additional cubemaps
-new detail

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A5 includes some much needed changes to help flow hopefully encourage defending the point rather than pushing the enemy spawn once controlled.

-Revamped Indoors
-New route: door to runway
-Recreated airplane stairs so they aren't that gross half prop/half brushwork monster
-a lot of other changes, its been a while im sorry
-optimization and detail

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