Hangar

Hangar RC5B

-Added the correct loading screen images finally (actually packed them correctly months ago and forgot to post the update)

20230213120022_1.jpg
- Redesigned 3D skybox (again)
- 3D skybox now includes a blimp AND a plane (with flyby sounds!)
- Expanded and improved out of bounds detail
- Added airport announcement jingle to point unlocking
- Fixed missing lights in gate terminals
- Added dustmotes to skylight in gate terminal
- Added Paradise travel poster (self referential!)
- Attempted to add loading screen images and failed! (having some issues packing, will try again some time)

20210905045532_1.jpg
20210905045129_1.jpg
20210905045450_1.jpg
20210905045414_1.jpg
20210905045431_1.jpg
20210905045355_1.jpg
20210905045323_1.jpg
20210905045252_1.jpg
20210905045234_1.jpg
20210905045204_1.jpg
20210905045215_1.jpg
20210905045611_1.jpg
- Swapped which window in nest was open
- Added wall behind windows at nest
- Adjusted areaportals for better performance
- Additional prop detailing
- Redesigned 3D skybox
- Swapped skybox texture to Coastal
- Changed skybox from hydro to trainyard
- Adjusted out of bounds detailing to look more like a large airport
- Removed large pillar-like protrusion from terminal building
- Adjusted minor details like decals and lights
- Enlarged the capture point and replaced crates with fences

20210719222713_1.jpg
20210719222546_1.jpg
20210719222635_1.jpg
20210719222619_1.jpg
20210719222554_1.jpg
20210719222750_1.jpg

Attachments

  • 20210719222657_1.jpg
    20210719222657_1.jpg
    217.2 KB · Views: 192
The new baggage area has proven too big, its a large side area which lead to many fights in there not really impacting on the game, so I hoped to reduce its area to help push players back towards the objective. I also redid all the glass to fit a clean with trim style.

- Reduced Baggage Claim room size, brought north wall down ~368hu
- Redid upper mid connectors to better flow onto point
- Added sight-line blocking objects beneath plane to prevent pixel snipes
- Adjusted many decorative plant props to simplify geometry
- Adjusted clipping around trim for better rocket jumping
- Retextured all windows to fit consistent theme, light clear glass accented with a dark stripe to indicate it is within the play space but solid. Fully dark glass represents OOB areas.
- Adjusted pickups near point, health inside the ATC, ammo in upper connector
- 3D skybox improvements, flattening terrain, added sky fog, adjusted tree cards and hangar
- Additional minor details and overlays

20200629100508_1.jpg
20200629100520_1.jpg
20200629100442_1.jpg
20200629100635_1.jpg
20200629100540_1.jpg
20200629100611_1.jpg
20200629100556_1.jpg
20200629100658_1.jpg
hangar overview rc2.png
Oops, 4 years on and I finally completed my artpass! But looks is not all that has changed...

  • Re-detailed mostly everything
  • Added new custom content including Crowbar's FANTASTIC Plane Model
  • Redesigned the baggage claim area to be a larger gameplay space
  • Rebalanced pickup kits to encourage flanking and retreating
  • Really it just looks pretty!
I really owe it to everyone who has helped me with the map, especially MaccyF and Crowbar for their awesome custom content!

Attachments

  • 20200615161319_1.jpg
    20200615161319_1.jpg
    376 KB · Views: 214
  • 20200615161225_1.jpg
    20200615161225_1.jpg
    486.3 KB · Views: 217
  • 20200615161034_1.jpg
    20200615161034_1.jpg
    445.9 KB · Views: 220
  • 20200615161052_1.jpg
    20200615161052_1.jpg
    312.6 KB · Views: 226
  • 20200615161148_1.jpg
    20200615161148_1.jpg
    320.2 KB · Views: 203
  • 20200615161338_1.jpg
    20200615161338_1.jpg
    334.3 KB · Views: 203
  • hangar overview.png
    hangar overview.png
    1.4 MB · Views: 273
This is the prettify update. Make all the boxy roofs looks more interesting, the more bland walls more appealing and the HDR better. It is a little bright at time, but visibility is good. I hope this is the last beta update. I need custom models for the plane, baggage carrier, more luggage models AND some simple shop clutter, but other than that the map is almost done.

-Detail
-New brushwork plane. Much smaller and better looking.
-Additional cover indoors
-Widened and simplified upper spawn exit
-Improved audio (Soundscapes and Metal Detector)

Thanks to Fanta for the blue radar/radio tower models!

20160326154241_1.jpg
20160326154313_1.jpg
20160326154343_1.jpg
20160326154355_1.jpg
20160326154423_1.jpg
20160326154440_1.jpg
20160326154500_1.jpg
20160326154541_1.jpg
20160326154605_1.jpg
20160326154704_1.jpg
20160326154742_1.jpg
20160326154755_1.jpg
20160326154818_1.jpg
20160326154837_1.jpg
-DETAIL!
-out of bounds detail got a huge upgrade with the shops and airport getting some distinctive features
-pretty prop stuff like pot plants
-finally built some more stairs and railings indoors
-huge shadow and lighting changes that will hardly be noticed but im not sad about it
-i dunno the bears back probably

2016-01-25_00012.jpg
2016-01-25_00013.jpg
2016-01-25_00014.jpg
2016-01-25_00015.jpg
2016-01-25_00016.jpg
2016-01-25_00017.jpg
2016-01-25_00018.jpg
2016-01-25_00019.jpg
2016-01-25_00020.jpg
2016-01-25_00021.jpg
2016-01-25_00022.jpg
2016-01-25_00023.jpg
2016-01-25_00024.jpg
-wall to prevent spawn camping on high ground
-rounded windows on doors
-added some tree things into play area
-added sneaking tank>roof jump for skilled players
-fixed global metal detector praise the fucking lord

2016-01-18_00002.jpg
2016-01-18_00003.jpg
2016-01-18_00004.jpg