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-longer final point capture time
-modeled last point platform
-modeled spawn submarine
-artpassed B to C connector
-added soundscapes
-reworked skybox
-updated overview map
-various aesthetic tweaks
-redesigned area connecting B to C
-combined 2 paths leading from E into B to C connector
-removed one path leading into upper area at E
-redimensioned the area around E to be larger
-many areas surrounding E have been slightly lowered to avoid unneeded height differences
-more blue spawn detailing
-detailing for A to B connector
-redesigned A to C connector
-one way doors have been replaced with one way drops
-reworked B to C connector to make the geometry read better
-added color coded hud icons for each control points
-new pipe models
-new arrow materials
-new spawn doors with blocked signs
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