[GUIDE] How to Design Design Itself _v1
An introspective journey accompanied with wildly varied audio level and pronounced nosebreathing
This guide talks about how to make your map better over time, when to call it done and how to give better feedback to other people's maps.
I didn't go too much into the "how do we know what changes to make that will solve our equation" part, because that's really what my other guides are for - knowing what changes to make to your koth, a/d or payload map, and how to follow the golden rule.
I didn't go too much into the "how do we know what changes to make that will solve our equation" part, because that's really what my other guides are for - knowing what changes to make to your koth, a/d or payload map, and how to follow the golden rule.