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added a third exit from blue spawn
the right side of the blue building is now leads to a cliff
moved red forward spawn back a bit
added more time both at start and when point is capped
slight changes to details in blue spawn
increased disappear distance for props in blue spawn
blocked window hole in B building
added a door in between mine shaft (B area)
slightly changed angle of the small wall in front of mid building
removed clipping on the packing tower at A building
some other things maybe
detailed blue spawn
opened up A and B point
changed some things in mid
changed shack near red forward spawn
other things
the building for point B to make it more original
made middle building more defendable for blue
made point A a bit more defendable for red
made the mountain flank not go to red base but rather closer to B point
changed some health and ammo
Area A has been increased in size
Added second path into cave for Area mid to B
Added a teleport trigger for red spawn
Minor map changes