ignition

ignition a11d

and then i changed some other stuff. kinda worried about mid being a bit cheesey and linear, since both intel shortcuts are same distance directly on sides of mid. but i will like it if both intels are in play at once. play this version 8 times and i will decide
idk bunch of small stuff mostly a blu spawnpoint in red spawn
added shot clock + 60s return time
added 10min round timer + 60s bonus time on capture (idk about this)
kept the -2s return spawntime bonus + forcerespawn for enemy capping + forcerespawn for getting the intel to return i think theyre great!
made the chin 360
removed a route into intel room + replaced with balcony
new traffic circle mid stolen from pumpkinseed but not really but kind of

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thanks to london pack, construction pack, neon alphabet https://tf2maps.net/threads/neon-sign-alphabet-gill-sans.29967/
Getting the intel to return to your base gives you 2sec less respawn time and a force respawn.
also added a forcespawn for if your intel returns so ppl don't just let their intel get capped
testing out a forcespawn for the team who's flag gets capped and also once your flag is almost out of your base. hoping there is more back and forth on mid and you don't get stuck in your own base the whole game.

kinda wanna add a dropdown route to mid like chin has but idk where yet

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The Power Source