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Added some ads
Added area portal windows to some shops
Added clothes mannequins
Fixed many no draw issues
Added Joke VO lines in between cap opening
pd_galleria_rc2
Added a few more wall decorations
Added some mappers easter eggs
HDR lighting pass and compile
Mannequins now have clothing
Optimized file sizes
Tree shook assets
Clipping fixes
Added more OOB detailing to Blu loading dock
pd_galleria_rc1
Added car dealership posters
Improved spectator camera things
Fixed texture alignments
Fixed some compile errors
Some clipping
Added paintings
Removed collision on food props
Less shiney floors
Added shops and signs to upper OOB balcony area
Replaced tinsile with garlands and lights
More smissmas decorations
More effects to finale sim
Fixed movie poster borders
Replaced firetruck with new version
Remodeled awning in front of Conquistador
Lots of prop fades
Added additional AP to BLU loading zone
Added additional APs on exterior shops
Added finished control panel
Reduced opacity/cubemap strength on the roof dome
The rocket now breaks the center dome glass
The door now closes shortly after the ice resurfacer exits the garage
Added sparks to the finale
pd_galleria_b11
Added car dealership posters
Improved spectator camera things
Fixed texture alignments
Fixed some compile errors
Some clipping
Added more OOB detailing
First pass of detailing rocket launch control room
General Changes
New lighting pass
Cubemap pass
Ice resurfacer kill icon added (not implemented in map)
Fix clipping of one of the escalator models
Update LODs and phys for clothing models
Finale effects
Soundscapes
Bug Fixes:
Fixed being able to build in Red spawn
Fixed dupe brushes causing z-fighting
Fixed z-fighting on areaportal window near red
Added menu to Conquistador
Fixed nodraw seams in cinema near escalators
Fixed menu material for use on brush faces instead of decals
Added payload vscript logic so zamboni cant get stuck any more
Removed collision on some props near blue spawn loading bay
Changed props_diner tables, milkshakes, fries and burgers to use the mall specific ones
Fixed areaportal window near red spawn
Fixed intercom in ticket booth clipping into other props
Fixed the black walls where the elevator shafts are by remaking the brushes altogether
Clipping added to the upper balconys above the cinema
Added info_observer_points
Added signs outside blue and red spawns to help identify them better
Updated kisok map to be more accurate and show new shops
Updated crummys facade to have higher res and more vibrance
All major details are completed
First optimization pass completed
Lowered the second floor into playable space
First optmization pass
More art
3d Skybox added
Improved track train for zamboni machine
Added cinema facade blockout
Blockout elevator bays in mid
Signs for Red Bread, Crummys, Barneys, Carmack, and Conquistador
Lots of clipping and alignments
Optimized Bookshelves
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