- Fixed an exploit where players could get out of bounds with the tiny spell
- Slight optimization improvements
pl_frontier_event has been updated to Release Candidate 2. The most notable changes are as follows:

- Replaced several erroneously-aligned wood textures near 2nd with brick
- Replaced several remnant metal/industrial textures with wood (oops)
- Rotated several textures that should have been 90 degrees to begin with
- Fixed a couple teleporter trap spots missed on the previous version
- Adjusted propfade on several props throughout the map
- Added more player clips to rocks and indoor areas
- Lil Chew Chew can no longer injure players
- Fixed a trigger_push at 3rd not affecting players
- Repositioned teleport destinations after leaving purgatory
- Added a couple pumpkin bombs near last
- Added another gargoyle overlooking BLU's final spawn
- Added another cubemap near 3rd to fix an issue with weird reflections on a house
- Removed a chair in BLU spawn
- Added more cover to one of the alternate exits of BLU's first spawn
- Packed a nav mesh in with the map
- The map will no longer work in SFM, even if decompressed. Use RC1 instead
- Removed the fridge from BLU spawn
- Removed a pumpkin bomb near RED's first spawn