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Detailed C, and slightly improved detailing in A and B
At A, removed one of the medium ammo packs next to spawn
At B, increased Red's respawn wave time from 6.5 to 7
At B, in Red's alcove, turned the large ammo pack into a medium, and the medium health kit into a small
At B, in the cave area, made a pillar smaller to make it easier to retreat towards the packs
At C, increased Red's respawn wave time from 7 to 8
At C, extended a staircase near the point to cover a hole
At C, made the point's hologram visible through some angles, to let Blu know where the point is
Made some places slightly brighter
Improved Clipping
Improved Optimization
Fixed some textures flashing on dx8
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At A, removed the catwalk that connects the point to the highground on the other side, and replaced it with an awkward pipe jump
At A, removed the prop jump onto the point and replaced it with a spiral staircase
At A, removed some cover and flattened the ground near it
At A, added a crate prop to encourage players to jump on the sloped ground
At B, slightly improved the flow of the lowground
At C, On Blu's left side, lowered the fence wall, and added some crates next to it to let Blu players jump over it
At C, added a piece of cover to make rocket jumping across a bit harder
At C, on Blu's right side, lowered the cover wall slightly
Improved optimization
Made it more obvious that you can't access some out of bounds areas
At C, on Red's side, replaced the staircase on the left with a series of prop jumps
At C, Simplified the first half of C
At C, slightly moved the stairs that go up to the point further back
At C, slightly made the displacement ground smoother
At B, made Red's alcove less receded
At B, stickies will no longer attach to the control point model. Also adjusted the railings around the point to make most stickies roll off
Slightly made B and the first half of C brighter
Slightly adjusted detailing
- Fixed the deathpit at C not killing you in certain spots
At C, removed one of the lowground routes
At C, added a small indent on Blu's right route, with medium pickups. Moved Blu's existing medium pickups more towards the left route
At C, halved the size of the catwalk on Red's right route, and removed its small packs
At C, added medium pickups on Red's lowground
At C, improved the flow of some of Blu's routes
At C, raised some of the walls around the point to the top, so you can't stand on them anymore
At C, both roofs on top of Red's spawn are no longer walkable
At A, added an extra cover on Blu's left route, which can also be stood on
At A, blocked a sightline on Blu's right route
At B, adjusted the entrance door to Blu's right route
You can no longer build on the island
Removed an arrow sign at A
Slightly increased brightness in some areas
At C, moved the point down a level, and reworked the area around it
At C, added a new route on the right for Blu and closed off the water room
At C, blocked some sightlines
At C, made the capture zone wider. Also raised its height to match the other capture zones
At A, raised the time to cap the point from 5 to 8
At B, at Blu's left route, made it more obvious that you can't jump towards the catwalk
Added an additional arrow sign at A
Clipping fixes
At B, increased the speed of the big gate by 33%
At C, in Blu's right highground route, made the wall with pickups a bit less receded
In Blu's first spawn, moved a piece of wood that made the flow of respawning in certain positions a bit weird
Slightly made A and B brighter in some positions
Improved clipping
At C, when the B point is capped, the round timer limit is raised from 6 minutes to 7. And the point now adds 6 minutes to the timer instead of 5
At C, decreased Blu's respawn wave time from 3 to 2
At C, in Blu's right route, turned the small health kit into a medium
At C, the pathing for Blu's second forward spawn is now slightly less awkward
At B, made the displacements near the point slightly smoother
Slightly improved optimization
Minor visual changes