Forsaken Downpour

Forsaken Downpour b3b

  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
  • Reduced edict count from ~1700 to ~1500
  • Made the rain on C less intense
  • Brightened up some spots on C
  • Made A and the cave slightly brighter
  • Clipping fixes
  • Small detailing fixes
  • Made the lighting at C brighter
  • Made the detailing at C slightly less noisy
  • Slightly improved detailing
  • Obliterated dev textures
  • Clipping Fixes
  • Detailed C, and slightly improved detailing in A and B
  • At A, removed one of the medium ammo packs next to spawn
  • At B, increased Red's respawn wave time from 6.5 to 7
  • At B, in Red's alcove, turned the large ammo pack into a medium, and the medium health kit into a small
  • At B, in the cave area, made a pillar smaller to make it easier to retreat towards the packs
  • At C, increased Red's respawn wave time from 7 to 8
  • At C, extended a staircase near the point to cover a hole
  • At C, made the point's hologram visible through some angles, to let Blu know where the point is
  • Made some places slightly brighter
  • Improved Clipping
  • Improved Optimization
  • Fixed some textures flashing on dx8

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  • At A, removed the catwalk that connects the point to the highground on the other side, and replaced it with an awkward pipe jump
  • At A, removed the prop jump onto the point and replaced it with a spiral staircase
  • At A, removed some cover and flattened the ground near it
  • At A, added a crate prop to encourage players to jump on the sloped ground
  • At B, slightly improved the flow of the lowground
  • At C, On Blu's left side, lowered the fence wall, and added some crates next to it to let Blu players jump over it
  • At C, added a piece of cover to make rocket jumping across a bit harder
  • At C, on Blu's right side, lowered the cover wall slightly
  • Improved optimization
  • Made it more obvious that you can't access some out of bounds areas
  • At C, on Red's side, replaced the staircase on the left with a series of prop jumps
  • At C, Simplified the first half of C
  • At C, slightly moved the stairs that go up to the point further back
  • At C, slightly made the displacement ground smoother
  • At B, made Red's alcove less receded
  • At B, stickies will no longer attach to the control point model. Also adjusted the railings around the point to make most stickies roll off
  • Slightly made B and the first half of C brighter
  • Slightly adjusted detailing
- Fixed the deathpit at C not killing you in certain spots
  • At C, removed one of the lowground routes
  • At C, added a small indent on Blu's right route, with medium pickups. Moved Blu's existing medium pickups more towards the left route
  • At C, halved the size of the catwalk on Red's right route, and removed its small packs
  • At C, added medium pickups on Red's lowground
  • At C, improved the flow of some of Blu's routes
  • At C, raised some of the walls around the point to the top, so you can't stand on them anymore
  • At C, both roofs on top of Red's spawn are no longer walkable
  • At A, added an extra cover on Blu's left route, which can also be stood on
  • At A, blocked a sightline on Blu's right route
  • At B, adjusted the entrance door to Blu's right route
  • You can no longer build on the island
  • Removed an arrow sign at A
  • Slightly increased brightness in some areas
  • At C, moved the point down a level, and reworked the area around it
  • At C, added a new route on the right for Blu and closed off the water room
  • At C, blocked some sightlines
  • At C, made the capture zone wider. Also raised its height to match the other capture zones
  • At A, raised the time to cap the point from 5 to 8
  • At B, at Blu's left route, made it more obvious that you can't jump towards the catwalk
  • Added an additional arrow sign at A
  • Clipping fixes
  • At B, increased the speed of the big gate by 33%
  • At C, in Blu's right highground route, made the wall with pickups a bit less receded
  • In Blu's first spawn, moved a piece of wood that made the flow of respawning in certain positions a bit weird
  • Slightly made A and B brighter in some positions
  • Improved clipping