Forsaken Downpour

Forsaken Downpour b3b

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  • At C, when the B point is capped, the round timer limit is raised from 6 minutes to 7. And the point now adds 6 minutes to the timer instead of 5
  • At C, decreased Blu's respawn wave time from 3 to 2
  • At C, in Blu's right route, turned the small health kit into a medium
  • At C, the pathing for Blu's second forward spawn is now slightly less awkward
  • At B, made the displacements near the point slightly smoother
  • Slightly improved optimization
  • Minor visual changes
No changes from b2f
  • At A, added a pillar in the main route to use as cover
  • At B, the left route for Blu no longer leads to near Red's spawn, and instead leads to an angled opening as an alternative option for attacking the point
  • At B, added another stair case which leads to Red's highground, and increased the width of the old one
  • At B, added a small badwater-last-style indent at B for Red, moved the kits at the low ground into there and turned the small health kit into a medium, and the medium ammo into a large
  • At C, removed one of the paths that went around the tower and led up to the point, and added an alternative that favors Red
  • At C, added a path way that connects both of Red's spawns together
  • At C, at Blu's hub area, raised the thin wall to top, and added an extra line of pipes to block a sightline
  • At C, removed the pickups inside the tower. Moved the small health kit to Red's highground. Added a medium ammo pack next to the medium health kit on the lowground
  • At C, made the the sightline block inside the tower partially non see through, and adjusted its shape
  • Adjusted lighting at A to be whiter and brighter in most places
  • Clipping fixes
  • Other minor changes
  • Slightly detailed C and A
  • At B, on Blu's side of the highground, changed the medium ammo pack into a small one
  • Adjusted the angle of Blu's C spectator camera
  • Blu's setup gates now open on feedback round
  • At A, added a staircase which leads Blu to the highground on the right
  • At A, extended a cover to fix a sightline, and to make the room with a full ammo and medium health kit less dangerous for Blu to use
  • At A, Made it possible for all classes to escape the dropdown route through a prop jump
  • At B, Moved the purple catwalk to be closer to the starting position of the point, and moved the small health kit that it had next to the medium ammo kit
  • At B, Added stairs at the lowground route that lead to Blu's highground
  • At C, Moved ownership of the left catwalk on Blu's hub area to Red instead. Opened an alternative route for Blu near that location
  • At C, Moved the entrance of Blu's right flank to their forward hub area
  • At C, Removed the pipe jump to the highground area in Blu's hub area, and adjusted its layout a bit. Also added a small health and ammo kit near it
  • At C, Adjusted the size of some kits
  • Added a guiding arrow for Blu when they spawn at their second forward spawn
  • Fixed taking fall damage when landing in the water at B in certain positions
  • Fixed rare infinite horn loop when B is capped
  • Clipping fixes
  • Other minor changes
  • At C, fixed a sightline into Red's spawn
  • At B, extended the point's nobuild trigger
  • Fixed Blu's first forward spawn trigger not disabling when it needs to (The point of this is to stop people from respawning themselves instantly and just going to the new forward spawn, skipping the delay)
  • Minor detailing fixes
  • Clipping fixes
  • At C, moved Red's right exit higher up
  • At A, reduced Red respawn wave time from 7.5 to 7
  • At A, fixed a sightline into Blu's spawn
  • At A, added a full health kit below the stairs that are behind the point, and added a small ammo pack near the point
  • At B, in the caves, turned the full ammo pack into a medium
  • Added a hand sign to the shutter next to A to indicate that it does not open by player contact
  • Changed the color of the lighting at B to a more brownish color
  • Made the lighting at A and B slightly brighter
  • Fixed solid lamp wires
  • Reduced siren volume by 20%
  • Improved detailing in some locations
  • Other minor changes
- When B is capped, Blu first gets a force respawn to their current spawn location, which is now disabled (respawn trigger included).
Afterwards, their spawn location is changed to Red's first spawn.
At C, increased Red's respawn wave time from 6 to 7
Removed Blu's old forward spawn for when B is capped
  • Removed the bottom middle route at C
  • Made an additional escape route for red for when B is capped, and made it clearer that they are escape routes
  • Added a medium ammo pack at the lowground of B
  • Added a bit of detailing
  • Excluding Blu spawn, removed all real time reflection water. As much as it hurts me to do so
  • Made the red and blue brick walls slightly brighter and very slightly more neutral colored, and added a bit more variance to wall textures
  • Added resupply signs to some spawns, and a control point sign to the A point
  • Moved the trigger of the death pit below the B point a bit lower
  • Detailed the B point area
  • Detailed the spawns at A, and increased detailing around the point
  • At C, added a prop jump that leads to Blu's flank from Blu's main route
  • Added a medium health pack at red's escape route from B
  • At blu's last forward spawn, moved the resupply cabinets a bit further from the doors
  • At C, slightly raised a wall at Blu's main route, blocking a sightline onto the point if players jumped
  • Clipping Fixes
  • Improved Optimization
  • Other minor changes

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  • Fixed area portal issue
  • Clipping fixes