Fern

Fern A5

CP Fern - Alpha 5

This will be my final alpha version of this map! It is now developed enough for me to push it into beta, in my opinion!


Alpha 5 Changelog:

-Added individual spawns for each control point to improve gameflow!
-More Detailing!
-A whole lot of optimization with hints and areaportals!
-Added a lot of clipping to improve the player experience!
-Fixed sigtlines and improved chokepoints to be more balanced and work more as intended!
-Worked on the 3D skybox, to be more detailed and fit more with the theme!
-disabled solidity on props that are not intended to be stood on. (like windows, frames, signs, etc.)
-changed placements of health to be more in RED's favor!
-No more dev textures. They are all gone now
!


Known Issues:


-Displacements at B are ugly!
-C will not turn completely blue when capped (fixed in b1)
-There is a sigtline on C that i will fix as much as i can!
-on C there is drop you can't prevent getting hurt by.

Screenshots:
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NEW UPDATE!
YAY!


Screenshots:
1.jpg

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New Update!
cp_fern_a3!

  • This update has a completely new spawn, with special mechanics! The door for blue spawn is one of the big gates from mannhaten!
  • The 2nd Control point has been comepletely changed. So has the 3rd control point (Though the 3rd control point has to be worked on some more, before i am satisfied with the loadout)!
  • A path to C will open where a bridge will move into position and a big door will open, wich is a giant shorcut for blue!
  • Shit tons of boring optimizasion stuff that you don't want to hear about!
  • added some cool reskins of the capture points by icarus: http://tf2maps.net/resources/control-point-holograms.552/
  • some more stuff... Like, there is a lot of changes, go play it! GIVE ME SOME FEEDBACK ;)
So let me show you some screenshots, so you understand:
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