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This small update fixes some glaring problems of the level while I continue working on a2.
-Changed some floor and spawn room texture so players don't get blinded by white walls.
-Some nodraw optimization.
-Capture Zone should be more intuitive now.
-Some areas should be brighter now.
-Small layout changes on first point to smooth visual clarity and feel less claustrophobic.
-Some pickups size is increased.
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