This update fixed the issue with one of the BLU spawn doors not opening, as well as one spawn door opens all it's respective spawns. I also placed the ramp on the side of the point, instead of on each team's side, in order to stop players from bumping into the pillars so much (a problem I had a lot when testing). The big change: Lighting! I added lights, as well as a special skybox. I don't have cubemaps built yet, so bear that in mind when seeing the water and point. The entire map is lit without props, as I usually wait until my light placement is set and stone to place props.
Other small changes include:
-Water scale set to .1 by .1
-Slight movement of water barrels to block sightlines
-Change of the connector wall from glass to opaque brushes, along with a slight height increase
-Slight optimization