Welp, A2!
Major additions
- Added a brand new flank route that will take players to 2 areas of the enemy base!
- Remade the Mid building, breaking sightlines and adding height variation
- Remade last, adding much needed room, and 2 places to escape the pit
- Add Dynamic elements in the map in the form of doors that close the Flank off until Mid is capped by a team. Once these doors are open, they will stay open until the end of the round
- Added health and ammo kits
- Added respawn room entities
Minor Additions
- Added a game_text_tf to tell people that the flanks are open when Mid is capped
- Added a detail area to the back of the mid building
- Broke sightlines at Mid
- Broke sightlines at last
- Changed color of lights in the mid building from puke yellow to white with a tinge of yellow
Other things
- Broke the cap hud layout, though it doesn't affect the game
- Removed an env_sun due to it not being on, and me making a binary star system on accident
- func_detailed a few things
So, A2! A great release on a now somewhat decent map!