Estradiol

Estradiol a13d

  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
- Removed a few stray env_cubemaps.
Yet another hotfix!
- Removed cubemaps.
Every update needs a hotfix! As well as some bonus features!
  • Fixed vscript bug.
  • Added fancier brushwork for the tankard on C.
  • Added cubemaps.
  • Remade all logic.
  • Added vscript to final point so it tracks cap percentage to the estrogen(?)'s position vertically. Easier to see than explain.
  • Added teleporters to red's spawn to prevent backcapping.
  • Added smokestacks to skybox to help with direction. Will add the whole factory once the design is nailed down.
Long overdue!
  • Fixed various respawn rooms
  • Added new path to C.
  • Turned the sniper's nest on B into a patio.
  • Added a cubby to the area leading into A.
  • Fixed various logic issues.
  • Added new flank before A.
  • BLU standing on C causes the tanker to drain. Stepping off causes it to go back up over time. Hoping this will help with visibility and add something unique-ish.
  • Changed the sun's angle.
  • Lightened the ambient color of lighting slightly for the time being.
  • Added more cover
  • Adjusted (most) door frames to only be 16 units thick.
  • Raised maximum timer length to 10 minutes.
  • Decreased setup time slightly.
  • Switched lamps on.
  • (Finally) fixed Red's respawn visualizers.
  • Moved Red's forward spawn to make the flank for C (hopefully) more visible.
  • Added an extra exit to Red's spawn to prevent camping.
  • Added more signs.
  • Replaced most barrels with Estrogen. (Thanks Wendy!)
  • Made the bars in the factory starting area non-solid. Not sure this is the best solution, but eh.
  • Adjusted exit to Blu's B spawn to make it more varied.
  • Added an upper area to Blu's B spawn and a sniper nest.
  • Added more cover to the hallway leading to C.
  • Adjusted respawn times.
  • Adjusted cap times.
  • Added some flood lights to hopefully brighten up darker areas.
  • Shortened various hallways.
  • Widened various hallways.
  • Adjusted collision on various props.
  • Replaced crates on C with the normal ones that have collision.
  • Decorated the spire at A.
  • Opened up the lunch area.
  • Fixed misaligned road.