JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Adjusted exit to Blu's B spawn to make it more varied.
Added an upper area to Blu's B spawn and a sniper nest.
Added more cover to the hallway leading to C.
Adjusted respawn times.
Adjusted cap times.
Added some flood lights to hopefully brighten up darker areas.
Shortened various hallways.
Widened various hallways.
Adjusted collision on various props.
Replaced crates on C with the normal ones that have collision.
Decorated the spire at A.
Opened up the lunch area.
Fixed misaligned road.
Took some time off for the holidays but now I'm back!
Adjusted respawn times.
Moved Blu's second spawn up into the building past A.
Added more cover
Shortened the hallway going into A.
Added cover to the hallway going to A.
Moved the truck to the right side of the platform to make the prop-climb onto the platform less annoying.
Lowered setup time from 1:30 to 1:15.
Replaced barrier from Frontline with regular parking gate.
Fixed the collision of two crates at C.
Fixed Blu's spawns not updating properly.
Added basic details.
Added env_sun.
Adjusted sun angle.
Updated Blu's spawn (significantly) to add factory entrance.
Added more cover to A(?) & B.
Got rid of feet gameplay.
Got rid of crouching. May make a return in the future but unlikely.
Added detailing between A & B.
More gameplay signs.
New Blu spawn in A. (May remove its too many spawnpoints.)
Moved one-way door to the left side of B.
Added env_soundscapes.
New snipers nest and flank in B.
Adjusted layout of B.
Added control point strip from koth_bagel to C.
Added some minor details leading into A.
Fixed Red's spawn door for B.
Added signs to fence to make it more obvious you can go over it.
Adjusted snipers nest on A to make platform higher and (slightly) less cramped.
Increased set-up time from 60 seconds to 90.
Respawn times have been adjusted to be more fair and now change depending on the current point.
Added more signs to indicate which doors are openable and when.
Added props/cover.
Added new route from crouch area to one-way on B to help prevent just how much tunnel warfare is happening.
Changed name back to cp_estradiol
Major update:
Adjusted spawn times. They are now around 10 seconds. I expect to have them adjust as points are captured in the future, but for now it works fine.
Adjusted cap times. They are now much more reasonable.
Destroyed a sightline under the crouching garage going into B. As a result the one-way room next to it exits to a platform now.
Added patches to pickups.
Added forward spawn rooms for Blu & Red.
The one-way door is now open when A has not been capped yet. This is to help aid in walk times.
Signs
Probably some other stuff I forgot
Changed name to cp_estrogen.
Added some clipping to areas players shouldn't be.
Adjusted spawn times (Don't change with caps yet)
Removed the hud I use , which was packed by accident. (Sorry DarSitam! ) ((Thanks for the awesome HUD tho))