Enclosure

Multi Stage Enclosure rc9b

>Stage 1
-Decreased the size of BLU spawnroom
>Stage 2
-Added some more cover to wooden platform area
>Stage 3
-BLU forward spawn exit is not more streamlined (can exit without having to jump over handrails, added arrows directing players towards the objective
-Some layout changes to area before the entrance to final point room (should make it a little bit easier for BLU to take out sentries placed on the balcony inside)
>General
-Added dino cutouts to all stages
-Replaced brush T-Rex with an animated wooden cutout model.
>Stage 1
-Hopefully optimized the area (added areaportals, fixed up some ridiculous visleaf clusters)
>Stage 3
-Added 2nd mid point
-Added BLU forward spawn tied to that point
>Stage 1
-Completely artpassed stage 1
-Fixed cliff spawn exit being blocked by an erroneous displacement
>All stages
-Re-added round start music from cp_snowplow (I like it a lot, and people seemed to like it in first versions of the map so here it is again).
>Stage 1
-Lowered the highground at 2nd point, added roofed balcony there
-Began fully artpassing stage 1
>Stage 2 & 3, fixed numerous issues based on feedback
>Stage 1
-Some changes to layout around second point
>Stage 3
-Added a ramp to raptor pit upper area.
>Stage 1
-Removed a few long sightlines in the aviary area
-Fixed getting stuck in displacement when riding on the cart under the rock bridge
>Stage 2
-Clipped some stuff
>Stage 3
-Added missing lights in several buildings
>Stage 1
-Blocked access to flank exit from the tower on last
-Minor prop tweaking to reduce sightlines
>Stage 2
-Red team now has a stairway to access upper area (instead of previous one-way dropdown flank for BLU.
>Stage 3
-Redesigned BLU spawn
-Prop and geometry tweaks to reduce sightlines
>Stage 1
-Reworked the aviary area (part of the track now goes over the river on wooden scaffoldings, removed most of the rock prop spam)
-Moved red spawn to a building behind the one that housed spawn before (so cart no longer goes directly in front of red spawn exit)
>Stage 2
-Reworked second half of the stage
-Moved red spawn backwards (again, no more pushing cart in front of active spawn)
>Stage 3
-Remade stage 3 almost completely from scratch, it is a lot bigger then it used to be and is currently the largest stage of the 3
>Stage 1
-Reworked entrance to brick building from indoor tunnel
-Added additional exit from BLU spawn (leads directly to cage unloading room)
-Added hallway from within first building to pathway along the ledge on opposite side of the river
>Stage 3
-Changed boundary electric fences from instakill to 50 damage per touch.
-Replaced barbed wire textures on 3 out of 4 fences (fences will be switched to models soon so these are temporary anyway)