Enclosure

Multi Stage Enclosure 2024_rc3

-Shortened stage 3 - setup doors are now at the exit from the big wooden building
-Moved the A point in stage 1 to the inside of the gate building.
Fixed blu being stuck in stage 3 spawn

Known issue: forgot to unhide areaportal in that spot, there is a black nonsolid wall there instead
-Tweaked the layout of the stage 2 last point further
-Tweaked the layout of the tunnel section in stage 1
-Some more visual changes in stages 1 and 2
-Added a jumping class vent from next to B point area into the upstairs area of the final point building in stage 3
Fixed a broken oneway and collisions in stage 2
Release candidate for 2024 update to the map

-Reworked multiple areas visually
-Added some new assets
-Layout changes:
  • [Stage 1] - Added stairs for access to the balcony overlooking the S1 final point area
  • [Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
  • [Stage 1] - Tower is now connected to a new catwalk inside of the building
  • [Stage 1] - Reworked RED spawn so it now has two exit doors
  • [Stage 2] - RED now has a 2nd exit leading outside along the water to where the airboats are parked
  • [Stage 2] - Airboats and their docks are now accessible
  • [Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
  • [Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
  • [Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
  • [Stage 3] - Added an extra entryway on the left side of the final point building
-Adjusted fade distances on a number of props.
-Fixed a faulty occluder in stage 3 final area.
-Changed stage 2 blu spawn layout.
-Added security camera props in position of some of the observer points.
>Stage 1
-Cut down on size of OOB areas in aviary bit, and second half of the stage.
-Added occluders in several places.
>Stage 2
-Redesigned last point building of stage 2.
-Added occluders in several places.
>Stage 3
-Added occluders in several places.
-Removed bunker interior from play area.
-Added sightline blocker to the upper exit from starting building.
>Cut down on static props across all stages.
>Overall
-Replaced borneo assets with E-Arkham's and Pear's foliage models.
-Hopefully fixed displacement seams popping up here and there.
>Stage 1
-Added a few pickups in initial area.
>Stage 2
-Changed water in out of bounds area behind red spawn to 2fort_expensive
-Fixed lighting on several props.
>Stage 3
-Changed water behind blu spawnroom to 2fort_expensive
-Added some detail to the interior of the bunker.
-Replaced a displacement fallen tree in initial area with a fallen hollow tree model.
>Overall
-Optimized a number of assets (decreased polycount and added LOD's to some models).
-Fixed issues with cart getting stuck on rolling back and causing mini-earthquakes when it went up or down a slope.
-Removed EOTL round start tune.
>Stage 1
-Slightly increased RED respawntime.
>Stage 3
-Fixed RED not being able to leave their spawn.
>Overall
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>Stage 1
-Changed some areaportals into areaportalwindows.
>Stage 2
-Changed the design of the security building interior.
>Stage 3
-Blast door after 1st point closes after 2nd point is captured now.