Enclosure

Multi Stage Enclosure 2024_rc3

>Rolled back to version a6p and worked from there
-I screwed something up in version a7p which caused stage 2 to end when cart passed over first point. Couldn't figure out what caused it, i got pissed off and rollbacked. I tried to re-fix most of the stuff i fixed in a7 but there may be some things still missing.
>Stage 1
-Added a route leading from long corridor along first point ravine directly up to towers in the area at last
-Moved mid point towards entrance to building before last
-Fixed door from the building leading to last
>Stage 2
-Reverted to version a6 to fix stage 2 abruptly ending after capturing mid point
>Stage 3
-Added hazard stripes and sounds to electric fences
-Fixed and improved stuff (im lazy dont make me write proper patchnotes today)
>Stage 1
-Moved red spawn from the building right next to final point to building on top of the hill.
-Redesigned upper building on final to remove obnoxious sniper spots
-Added cover to the area along the tracks on last
-Added triggered door to exit tnto last area
-Addded a bunch of rocks to area around mid to break up sightlines in the ravine area
-Moved blu spawn forward, now exits directly into the tunnel
>Stage 2
-Added cover to area before last
-Cleared up warehouse area
-Fixed red func_respawnroom to actually cover the spawnroom at floor level
-Removed player clip from the pit in blu spawn, added trigger_hurt to the pit
-Cut down on custom content for testing in alpha phase.
-Changed the map to suit multi-stage payload mode (previous map area is stage 3, added stage 1 and 2)
-Changes to stage 3:
>Removed most of the cliff path above what used to be C point area
>Added grates to raptor pit fence (makes side walkways a lot safer)
>Stage 3 mid point is where B point was (Now named Raptor enclosure)
>Renamed last point to T-Rex enclosure
>Removed BLU forward spawn
>Removed RED forward spawn exit
-Stage 1
>Mid point (named Aviary)
>End point (named Mine)
-Stage 2
>Mid point (named Warehouse)
>End point (named Boathouse)

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Following feedback from impromptu on 7th of October stuff got changed:
-Changed walkways around B point, you no longer need to stuff yourself through these narrow towers to get up on top of them from RED side
-Added cliff path from B point walkway to upper floor of the brick building
-Removed useless tunnel after B point
-Moved C point from brick building to outside area closer to D
-Opened up brick building to reduce chokeyness of the area
-Added cliff path leading from brick building to above C point
-Compiled with full settings (LDR only) so there shouldnt be any ugly lighting this time