>Stage 1
-Moved red spawn from the building right next to final point to building on top of the hill.
-Redesigned upper building on final to remove obnoxious sniper spots
-Added cover to the area along the tracks on last
-Added triggered door to exit tnto last area
-Addded a bunch of rocks to area around mid to break up sightlines in the ravine area
-Moved blu spawn forward, now exits directly into the tunnel
>Stage 2
-Added cover to area before last
-Cleared up warehouse area
-Fixed red func_respawnroom to actually cover the spawnroom at floor level
-Removed player clip from the pit in blu spawn, added trigger_hurt to the pit