Empty sign templates png's v3.1
for when you want to add custom text to signs
i'm planning to add more and maybe make them for both teams
The font that is used for the warning, not and exit, notice and the danger sing is called "big noodle titling Font".
you'll need to make it a vtf after you have added the text and make a vmt with the "script" below and add them to this directory Team Fortress 2/tf/materials you can make you'r own folder in it and for these have it called decal and then another folder in the decals folder called signs so you can have $basetexture" "decals/signs/NAME OF THE VTF"
vmt "script" :
"LightmappedGeneric"
{
"$basetexture" "LOCATION OF THE TEXTURE"
"$translucent" 1
"$decal" "1"
"$decalscale" "0.25"
}
.vtf is not needed at the end on the basetexture line just the name of the vtf/texture
Example for the $basetexture
"$basetexture" "decals/signs/NAME OF THE VTF"
Feel free to use for your map or whatever obviously.
The font that is used for the warning, not and exit, notice and the danger sing is called "big noodle titling Font".
you'll need to make it a vtf after you have added the text and make a vmt with the "script" below and add them to this directory Team Fortress 2/tf/materials you can make you'r own folder in it and for these have it called decal and then another folder in the decals folder called signs so you can have $basetexture" "decals/signs/NAME OF THE VTF"
vmt "script" :
"LightmappedGeneric"
{
"$basetexture" "LOCATION OF THE TEXTURE"
"$translucent" 1
"$decal" "1"
"$decalscale" "0.25"
}
.vtf is not needed at the end on the basetexture line just the name of the vtf/texture
Example for the $basetexture
"$basetexture" "decals/signs/NAME OF THE VTF"
Feel free to use for your map or whatever obviously.
- License
- Free to use and modify.