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Continued early detailing
Reinstated 3D skybox
Reworked high ground into enclosed space with less construction-y balcony
Changed pickup types around point
Added clipping to lampposts, railings, preliminary detailing and other tight spaces
Fixed BLU spawn doors not opening
Drastically widened and expanded mid, including much more space behind the point
First and second paths from spawn now reworked to be simpler and less mazelike
Third path from spawn now opens up onto lower level embankment terrace as well as onto Tube line trackside
Removed weird covered bridge with full health pack
Added high ground behind point, accessible via first path from spawn, hopefully to give attackers a bit more of an advantage
Changed layout of staircases in spawn yard leading to footbridge and second path
Temporarily removed 3D skybox
Begun some minor detailing