a3:
-Area with train and pit is pushed towards point.
-More protection from snipers.
-Less entrances to point. Entrances are mostly in one side.
-Increased cap area size, being inside a building is enough.
-Reduced cap time.
-More visually pleasing. Normal textures replaced with dev textures.
-Transparent texture added on top of elevator shaft entrance, to make it visible from main outside area of the map and make more people aware of it.