Dustygulch

Dustygulch a12

Lots and lots of changes. Namely:
  • Reduced height variation across the map
  • Complete redesign of A and lots of changes to B and C
  • Map more prettier
Images to come!
  • General
    • Fixed some brush faces that I missed while texturing
  • Point A
    • Added another rock and shifted some brushes around to get rid of the massive sightline on BLU's left flank. (you can still get a sightline on the large ammo pack at the back of A, however)
  • Point B
    • Replaced the parkour route to BLU's high ground with a ramp.
  • Map more prettier
  • Misc clipping stuff

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  • Raised the skybox and blocked out some some buildings to detail later.
  • A few other gameplay tweaks, idk
Bonus: Made a neat little logo based on the new coal elevator landmark.

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A handful of small changes before the next round of testing.
  • Added some missing clip brushes
  • Added some lights in dark areas
  • Tweaked cap times a little bit
  • Probably some other things I'm forgetting
Accidentally uploaded the last update without compiling a handful of small changes.
Got a lot of great feedback from the first playtest, so let's hope this is a lot more playable and next time I can get some feedback on point C.
  • General
    • Various overlay fixes
    • Made the direction one-way doors can be accessed more clear
    • Decreased capture time for all points
    • Changed respawn times from default because I'm dumb and didn't before
  • Point A
    • More rocks, less sniper sightlines
    • Moved health and ammo around in the cave to give attackers a slight advantage
    • Added a spawn exit for BLU directly into the cave to help prevent spawn camping and give a shorter route to B
  • Point B
    • Added a one-way door to prevent RED from accessing BLU's high ground (the route is still open before A is capped)
    • Added a new flank on BLU's right side (hopefully the point isn't a chokey shitfest anymore)
    • Changed the large ammo pack on RED's high ground to a medium ammo pack to make engineers slightly less powerful. Might change this back if the other changes to B make it too hard to defend.

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Summoned the willpower to fix the million leaks around the map. Also fixed some stuff with overlays.
The map should be fully playable, outside of a handful of overlays which I'm too lazy to fix right now.

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