Dustpile

Dustpile a3

Thanks to everyone who playtested koth_dustpile_a2!​

Changelog:​

  • Control point has been modified to looks like less a Lakeside copypaste
    • Now has a battery-form
  • Major rework for flanks
  • Remove the "waterroom" nearby the control point as nobody used it during a1 and a2
    • Big medpack was removed and not relocated
  • Added more player clip
  • Added more rocks props
  • Central building has been reworked and heavily simplified
  • Lobby area are was reworked
  • Skyline was reworked to look less busy-looking
  • Brushwork should look less uncanny
  • Added textures to displacements
    • Removed every seams (I hope!)
  • Removed the dirtpile near the control point
  • Map should feel less tight than previous versions
  • Added some windows in both spawnrooms
  • Minor changes (light, props, stairs...)

Thanks to everyone who playtested koth_dustpile_a1!​

Changelog:​

  • Increased the map size to feel less tight (~1400 HU)
  • Rescaled map brushes using the 8 and 16 grids
  • Added some displacements
  • Closed off the "dustpile" pit to prevent Demo players from shooting grenades without being seen
  • Replaced some light entities with light_spot entities
  • Removed tunnel access to the water room
  • Relocated cameras
  • Added cubemaps (hope they work this time!)
  • Modified the water room to feel less awkward when getting out of the water
  • Improved the "cliff" flank to facilitate navigation
    • Open a new flank to attack the point
  • Battlements changes
    • Increased Sniper’s balcony size
    • Flanks are now connected
  • Major changes to middle house
  • Added some stuff in outbounds areas
  • Changed spawnrooms
    • Increased spawn yard size
  • Added more ammopacks around control point
  • Changed sun angle
  • And more minors changes...