JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Thanks to everyone who playtested koth_dustpile_a2! Changelog:
Control point has been modified to looks like less a Lakeside copypaste
Major flanks rework
Removed the "waterroom" nearby the control point as players barely went in during a1 and a2 playtests
Big medpack was removed and not relocated
More clip toolbrush
Added more rocks props
Reworked and simplified the "middle" building
Lobby between spawnyard and the CP area was reworked
Skyline was reworked to look less busy-looking
Brushwork around building should looks less uncanny
Added dirt textures to displacements
Removed every seams (I hope!)
Removed the dirtpile with the minecart near the control point
Map should feels less tight than previous versions
Added windows in spawnrooms
Minor changes (lights, props, clipping...)
Thanks to everyone who playtested koth_dustpile_a1! Changelog:
Increased the map size to feel less tight (~1400 HU)
Rescaled map brushes using the 8 and 16 grids
Added some displacements
Closed off the a pit to prevent Demo players from shooting grenades without being seen
Replaced some light entities with light_spot entities
Removed tunnel access to the water room
Relocated cameras
Added cubemaps (hope they work this time!)
Modified the water room to feel less awkward when getting out of the water
Improved the "cliff" flank to facilitate navigation
Open a new flank to attack the point
Battlements changes
Increased Sniper’s balcony size
Flanks are now connected
Major changes to middle house
Added some stuff in outbounds areas
Changed spawnrooms
Increased spawn yard size
Added more ammopacks around control point
Changed sun angle
And more minors changes...